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Question 1.) What is your in-game name?: Radio Lord Question 2.) SteamID:STEAM_0:0:45145063 Question 3.) Discord ID: acrabnowin4k Question 4.) What is your motivation for applying for the Fiend Boss [FL] position?: My motivation for applying for the Fiend Boss [FL] position stems from my deep history with the faction and my desire to see it thrive. I’ve previously led the Fiends as a Fiend Leader/OverBoss 2–3 times, stepping up when Skin was away. I first joined in late 3.0 when the faction was struggling—most days, it was just me and maybe one or two others. Despite that, Fiends felt like a second family to me. My biggest motivation is to rebuild Fiends into a strong, creative, and well-run faction filled with players who not only have the Fiend mindset but also bring unique personalities. Over time, I've noticed that as Fiends grew, many players started copying each other's personalities—either subconsciously or because they weren’t sure how to embody a true raider. One of my top priorities will be encouraging every member to develop a distinctive character that embodies the raider spirit. Another key focus will be teaching players how to roleplay as raiders without being toxic. Many don’t realize that mugging can be a fun and engaging experience for both sides. For example, during Mugger Madness (an event where Fiends creatively mug people and compete for the most successful muggings), I encouraged players to create PACs of comic book villains like Moth Man and act as if they were delusional villains committing crimes and fleeing from the Silver Shroud. Another strategy I taught was placing down lootable props, like boxes, and mugging players when they stopped to take them. Ultimately, I want to lead a Fiend faction that’s not only well-organized and effective but also creative and fun. A faction where members feel encouraged to explore their characters, create memorable interactions, and genuinely enjoy the experience. Question 5.) What is the goal of the Fiends? If you think they have one; The goal of the Fiends tends to shift with each Overboss. For some, it’s about making money and spreading chaos across the wasteland; for others, it’s about surviving without rules or allies. My goal is to ensure the Fiends are well-fed, having fun mugging, and taking over the wasteland—without going so far as to destroy the settlements that serve as, well… a steady source of income. Question 6.) A fiend starts harassing and mugging a local chem dealer who supplies you, what do you do? First, I’d get both sides of the story to figure out who’s messing up our ties. If I find out the Fiend acted with malicious intent, then to me, he’s no different than NCR scum. I’d have him tied up, stripped of his armor (and de-whitelisted), and brought to the chem dealer to decide his fate. Once he’s no longer under my banner, I don’t care what happens to him. Question 7.) One of your fiends starts talking behind your back, calling you weak to all the other fiends, what do you do?; If I find out a brother is talking smack behind my back, I’ll confront him during a flag-up and make him say it to my face. If he can’t back it up, I’ll let the embarrassment sink in and hold him back rank-wise for being weak-willed. If he owns up to it, I’ll challenge him to a Thunderdome—and may the best man win. Question 8.) What makes you a cut above the rest huh? What makes you so special to lead the most psychotic raiders in the wastes?; I’ve already led the Fiends to victory countless times. I was feared across the wasteland—DR’s top wanted. I ran the wasteland dry of caps like the bombs did the water. I brokered chem deals that no one else could even dream of, and I united all the so-called “bad guy factions” through the Raider Coalition. I strapped bombs to bikes and cars and sent them rolling toward the Mojave Outpost—just for the hell of it. I introduced guerrilla warfare to the wasteland. I led a crew of people with nothing but scrap for armor and junkyard guns to the gates of hell—and we survived. Question 9.) What is your plan to keep the fiends ahead of every other chump in the wastes? How do you plan to compete with so called "good guys" and competition?; The plan was never to be better than the rest—it’s to be a constant thorn in the side of whoever we’re after. We’ll ambush and lock down enemy patrol routes, taking whatever we can. We’ll ramp up bomb use and lean into guerrilla tactics to keep them off balance. The second they think they’re safe—BOOM—the first car detonates from the SLAMS beneath it (Strategic Lethal Anti-Vehicle Mine System). An improvised mortar fires off, slamming into the third Humvee and flipping it off the road. Before the cargo truck can even call for help, he hears a horn blaring to his left—a pre-war truck, rigged with a ram, barreling toward him at 60 MPH. Six Fiends, chemed out and painted in glorious chrome, hang from the sides. Before they know it, we’ve stripped everything down to its parts, cargo in our possession, tracking devices destroyed, and any survivors tied up and dragged behind our bikes and trucks. I’ll be the thorn bush in their rose garden—making them bleed every time they reach into my territory.21 points
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======================================================== What do you want to be changed? Lower the time it takes to create PA training in the bellows extractor. Explanation of suggestion? It currently takes FOUR and A HALF hours to make PA training in bellows which is absolutely insane How or why does this benefit the server? It takes hours to grind your PA, then it takes WAY too long to grind it in an extractor which you have to fight over. PA is a staple of fallout and the server, Having to spend a gmod session and a half grinding an item to use an item it already takes a long time to grind for feels like shit especially compared to just playing a non human whitelist which are 99% easier to field. Are there any workshop add-ons or content needed for this suggestion? (Paste links here) ========================================================15 points
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Question 1.) What is your in-game name?:Hack Saw Question 2.) SteamID: it's very short Question 3.) Discord ID: .branbon Question 4.) What is your motivation for applying for the Fiend Boss [FL] position?: I have always and will always have that little devil on my shoulder. Even though I am trying to be reformed, I feel as a good fiends is what makes falloutRP servers really be falloutRP Question 5.) What is the goal of the Fiends? If you think they have one; the goal of fiends is to be on top. There is no being at the bottom of the barrel. Question 6.) A fiend starts harassing and mugging a local chem dealer who supplies you, what do you do? torture and kill both of them. The fiend because he deserves it for fucking with bosses chems, and the local chem dealer for being a god damn whiney bitch. Question 7.) One of your fiends starts talking behind your back, calling you weak to all the other fiends, what do you do?; prove to me I am weak. (PK FIGHT) Question 8.) What makes you a cut above the rest huh? What makes you so special to lead the most psychotic raiders in the wastes?; Bongo. Question 9.) What is your plan to keep the fiends ahead of every other chump in the wastes? How do you plan to compete with so called "good guys" and competition?; kill, kill some more. Kidnap, mug, kill, kill. There is no falling behind as my fiends, only realizing you have already lapped them twice so it's okay to slow down. you either are a victim or you are the victimizer. Pick one.14 points
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Question 1.) What is your in-game name?: Skin/Epidermis/Leonardo de la blue Question 2.) SteamID: IPFreely Question 3.) Discord ID: Tapeworm Tim Question 4.) What is your motivation for applying for the Fiend Boss [FL] position?: To fuck Question 5.) What is the goal of the Fiends? If you think they have one; To fuck Question 6.) A fiend starts harassing and mugging a local chem dealer who supplies you, what do you do? Fuck Question 7.) One of your fiends starts talking behind your back, calling you weak to all the other fiends, what do you do?; Fuck Question 8.) What makes you a cut above the rest huh? What makes you so special to lead the most psychotic raiders in the wastes?; Fuck Question 9.) What is your plan to keep the fiends ahead of every other chump in the wastes? How do you plan to compete with so called "good guys" and competition? Fuck11 points
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I have returned from hell to say: fuck off 1a4f732c984afbc6a693e393611b5e0d879bdc40e26f81c0db178b260fea66c6_1.mp47 points
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Question 1.) What is your in-game name?: Nightkin Captain Karlos Question 2.) SteamID: STEAM_0:0:36322618 Question 3.) Discord ID: omgraja Question 4.) What is your motivation for applying for Unity's Executioner [FL] position?: Alongside Unity being one of my favorite factions and a faction I spent a lot of time playing, I always knew that the kind of players Unity attracted alongside roleplay potential is what made Unity a unique and valuable faction that truly had a place within this game mode. I know I am capable of leading the Unity considering my past leadership experiences, and I seek the same satisfaction that I found with not only helping the people following me achieve victory but also being a mentor and creating a proper environment for new and old players alike to enjoy the server. Question 5.) What is the goal of The Unity, and what purpose does The Children of Cathedral serve?; The Unity's purpose within the wasteland is to unify the world under one race and people to end conflict, bringing peace throughout the wastes. The Children of the Cathedral act as a friendly face to those who would otherwise fear the Unity's message, and help bring them into the fold. They also act as the eyes and ears of the Unity, keeping a watch on those who intend to oppose us.vvv Question 6.) A member of the COTC begins to show sympathy towards humans and doubt in the Unity's goals, what do you believe is the best course of action?; Take them to the High Priest and have them be retaught the importance of the Unity's mission. If this fails then have them reborn as a super mutant so that they can experience the gift that the Unity has to offer to the world firsthand. Question 7.) You stumble upon a horde of Super mutants, not affiliated with The Master or any factions, what do you do?; Attempt to reintegrate them into the Unity, as they have been blessed with the master's gift and could be a great aid to our cause. If they refuse, wipe them out as they no longer serve a purpose and could potentially be a threat in the future. Question 8.) What makes you stand out from the Brutes? What makes you capable of upholding The Master's Legacy and ensuring the Master Race thrives?; Most definitely my experience as a leader separates me from other candidates, I understand what works and what doesn’t and my capabilities as a leader have already been proven. More than ever Unity needs someone who knows what they are doing, and I am exactly the candidate who can fill that role. While it is important to cycle in new blood to leadership positions, something I seek to do as a leader, it is also important to supply new ideas with a solid foundation of expertise and planned structure. Having been around the server as long as I have, I have seen what works in Unity and other cores, versus what doesn’t, and I can be sure to implement good systems that will encourage the growth of this faction. Question 9.) What is your plan of action on accelerating the Masters Goal, how do you plan on ensuring that The Master Race completes its goal of unifying the world under one banner, one mind?; The obvious answer is to say that I want to implement COTC roleplay, but I think it is also important to hold regular mutants to a decent standard of roleplay too. I expect all mutants, especially in serious roleplay situations, to follow at least a standard of how they should be acting. For a new wastelander, the mere mention of the Unity or the Master, as opposed to a low-effort roleplay experience, could open the door to a wide array of possibilities, and my hopes is that even providing subtle RP will attract all the right types of players, and followers, to expand the ranks of the master’s army and ultimately reach our goal of Unity.7 points
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Question 1.) What is your in-game name?: Noctifer Question 2.) SteamID: STEAM_0:0:49570465 Question 3.) Discord ID: Mcsanders Question 4.) What is your motivation for applying for Unity's Executioner [FL] position?: I've been apart of the faction both id Divide and CGC for just over 5 years, And in all that time I've been fortunate enough to be able to enjoy it all, And i feel like id be able to competently lead the faction so i decided to throw my hat in the ring. Question 5.) What is the goal of The Unity, and what purpose does The Children of Cathedral serve?; To unify the wastelands under one race and one people thus eliminating the need for wars and general strife in the wastelands through the means of F.E.V, And The Children of the Cathedral serve as both a scout and a front, to help lure and indoctrinate Humans into believing in the masters goals as a Cult religion and keeping an eye out on anyone who could uncover the secrets of the cathedral Question 6.) A member of the COTC begins to show sympathy towards humans and doubt in the Unity's goals, what do you believe is the best course of action?; Depending on the Level of sympathy they would be Re-educated on unity matters, and if that fails they will be forcefully made into a mutant and be reborn in complete belief of The Unity Question 7.) You stumble upon a horde of Super mutants, not affiliated with The Master or any factions, what do you do?; Converse and consume them into the Unity and reaffirm them that their gift is a blessing of the master and that they owe it to themselves to being about the golden age of Mutantkind, and Eradicate all who cannot adhere to the Masters Goals. Question 8.) What makes you stand out from the Brutes? What makes you capable of upholding The Master's Legacy and ensuring the Master Race thrives?; I dont care about the petty squabbles of the constant who said what to whom, Only that the end goal is what actually matters, A human spared to day is a mutant tomorrow, And by Merciless intelligence will hold true to what the Unity needs. Question 9.) What is your plan of action on accelerating the Masters Goal, how do you plan on ensuring that The Master Race completes its goal of unifying the world under one banner, one mind?; By instilling The goals into the people allow all who roam the wastes a home, Be they Human cattle that can be protected or Mutants escaping the clutches of The brotherhood, and other Anti-Mutant organizations, And to our enemies Complete Violence and Enslavement resulting in the return of their own men in the forms of Centaurs to demoralize them into what will happen should they dare to cross The Unity again.7 points
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Who banned you?:Garrus What is your in-game name and Steam name?: Solomon Johonson , Solomon What was your ban message and how long were you banned? (Screenshot of the ban message when you attempt to join) What were you banned for?:(What did you do?) https://imgur.com/a/7vuWrEC What is your Steam ID and Discord ID: solomon12745 STEAM_0:1:84945721 Please provide any evidence you have regarding the incident that led up to your ban: I was banned due to a recharge the reason I did recharge was due to the things I donated for not being fixed/finished. I told staff multiples times over several weeks 2+ to fix them. They told me they had other stuff needed to work on which is understandable the server was in a very rough space it was constantly getting ddosed, backdoored and working on other faction conversions (which were also released in an unfinished state) which also was another factor for my recharge i feelt like the server was in an very unstable situation and could be gone at any moment. And for that reason with proof sent a recharge request to paypal. Why should you be un-banned?:I think I should be unbanned due to the same situation happening to Rhys where he was C-banned for a charge back and unbanned on this wipe. Rust Devils not being finished which is the same case for me my stuff was also not finished and I was uncertain if I would of received any compensation if the server went down. I feel like I deserve to play on the server due to me always being an active member of the community and wanting to actually play on the server to have fun. I understand why bans for charge backs have such a strong reprecusions but the server was in a really bad spot at the time and I was provided with an unuseable product. What I did wasn't done to be malleolus but of genuine concern of paying out a good sum for nothing on garrysmod. I have been forthcoming with staff upon joining the server (which resulted in my being unbanned) because I genuinely want to be apart of divide again as it has shown integrity in the last four months where it followed through on fixing the server. I would also like to add that when i logged in the first thing i did was contact staff which was Garrus and adressed the situation asking about if im banned or not. I did not try to sneak my way around the server i adressed it head on and wanted to deal with it accordingly6 points
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As someone who was on B-Team in CGC as a Super Admin and on the Staff Council on Divide I can say that while these messages are in fact very creepy they really dont warrant a Permanent ban. I handled so many C-Bans on CGC for grooming and out of all the screenshots I had to read in similar situations this shit really aint even all that bad. The person he was talking to could have just blocked him at any time and put an end to all this shit at anytime. Unruly clearly should not have done this to begin with but this could have all been stopped at the start by the "victim". I hardly know Unruly so I can't really speak on his character but from my point of view on the situation I dont think a C-Ban is warranted.6 points
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In-Game Name: Shock CO 1LT Locke Steam ID and Discord ID: STEAM_0:1:39803092 locke1318 Length of Time on the Server: Since Launch, Played CGC since 3.0 Why do you want to be a staff member?(100 word minimum): I enjoyed being Staff in Divide. I enjoy being helpful and making the game more fun and fair for the playerbase. I have a fair temperament and am usually willing to give players the benefit of the doubt before making the judgement call. All in all, I recognize that we're all here to have a good time and make friends, and all contribute our ideas and experiences to make this game mode this best it can be. (inb4 Eopsin downvote) Previous Staff Experience: Staff in 1.0/2.0 Divide What Skills/Attributes do you bring to the table?: Patience, Attention to detail, Willingness to cooperate and learn How old are you?: 29 (inb4 Unc) What are your past bans on the Server (if any): Never banned on Divide, but I was banned for 3 weeks in CGC for PAC'ing as an Alien and abducting players for RP. List as many rules as possible from the rule page without looking: Can give players 5 sec warnings before shooting Weapons must be pointed at a captured target or they can struggle to escape No Gamer words Wars must be approved by staff council with a valid reason No metagaming through discord or other ooc methods No RDM Must have at least 2 people to FearRP one human PA/Mutants needs at least 3 humans for FearRP Creatures are optional KOS Players under FearRP must follow all reasonable commands Scamming of caps and property is prohibited No propsurfing/propclimbing/failrp with props No FailRP pac's No Metabaiting BOS Tech Mugging is not a PK Offense Robots cannot be under FearRP nor inflict it Enclave can ghoulify or purify mutant players No vehicles during wars Defection requires staff council approval with valid reason and player must be active for two weeks No Mercy killing Players must be outside of enemy base render before calling a raid6 points
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Question 1.) What is your in-game name?: Nightkin Operative Therapist -------------------------------------------------------------------------- Question 2.) SteamID: STEAM_0:1:53987016 -------------------------------------------------------------------------- Question 3.) Discord ID: Payne8584 -------------------------------------------------------------------------- Question 4.) What is your motivation for applying for Unity's Executioner [FL] position?: My motivation for applying for Unity's Executioner position is that Unity, as it stands currently, lacks stable leadership. Without strong leadership, the faction will not progress in comparison to the other cores (NCR, Legion, and mainly BoS). Without someone like me in this position, the faction will continue to decline, losing loyal players, missing recruitment opportunities, diminishing its once-strong reputation, and, most of all, possibly losing its core status entirely. I know I am more than capable of leading this faction to success while balancing the strengthening of the faction as a whole with immersive roleplay. -------------------------------------------------------------------------- Question 5.) What is the goal of The Unity, and what purpose does The Children of Cathedral serve?; The goal of the Unity is to unite the world with a singular race, transforming all of humanity into Super Mutants using Forced Evolution Virus vats. With this achieved it will allow the Wasteland to move forward towards the perfect world, a peaceful world. The purpose the Children of Cathedral serve is several; they have three main beliefs, 1. Death of the old world and the beginning of the new due to the nukes, 2. Human nature is inherently flawed (Greed, Killing, War, Etc.), and 3. The unification of all people under a single banner, regardless of their race, gender, or other personal traits. Their true purpose is to spy on settlements while helping the Unity in any way they can. -------------------------------------------------------------------------- Question 6.) A member of the COTC begins to show sympathy towards humans and doubt in the Unity's goals, what do you believe is the best course of action?; That COTC member has shown a lack of faith; therefore, the only way to ensure their conviction is never tested again is to subject them to the FEV vats. If they survive, they become a permanent part of the Master's Army. If not, then a traitor has been dealt with. Unity is not an AA meeting; you will die if you oppose the Master's plans. -------------------------------------------------------------------------- Question 7.) You stumble upon a horde of Super mutants, not affiliated with The Master or any factions, what do you do?; I would attempt to recruit them into the Master's Army by appealing to their shared identity as Super Mutants. This would create an opportunity for Unity to grow significantly in numbers. If they refuse, they will be forcefully conscripted and made to understand the errors of their ways. -------------------------------------------------------------------------- Question 8.) What makes you stand out from the Brutes? What makes you capable of upholding The Master's Legacy and ensuring the Master Race thrives?; The main thing that makes me stand out from the other Brutes is my charismatic personality while being firm with my values to ensure my faction will always move forward even while I'm not physically around. The thing that makes me capable of upholding the Master's Legacy is my ability to surround myself with players who will produce amazing ideas and allowing all players the chance to climb ranks in my faction, with valuing everyone's opinion on situations. My judgement is open-minded in every situation this will allow the Master's army to thrive. -------------------------------------------------------------------------- Question 9.) What is your plan of action on accelerating the Masters Goal, how do you plan on ensuring that The Master Race completes its goal of unifying the world under one banner, one mind?; I will ensure the complete destruction of our enemies while expanding the Unity’s influence across the Wasteland. My two primary tools for achieving this are roleplay and fear. The presence of Unity allows for the strong-arming of factions desperate for peace with the Master's Army, and I intend to leverage this fully. I want to reestablish Unity with a more serious tone and presence on the server, earning it a renewed reputation. This transformation begins with strong, serious leadership at the helm. Thank you for your time, and I hope to serve the Master as his Executioner in the near future. --------------------------------------------------------------------------5 points
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Question 1.) What is your in-game name?: Monster Question 2.) SteamID: numbers Question 3.) Discord ID: riixun Question 4.) What is your motivation for applying for the Fiend Boss [FL] position?: have some fun. Question 5.) What is the goal of the Fiends? If you think they have one; having fun, constant creative annoyances, not going overboard, flying under the radar just enough not to get shot in the street Question 6.) A fiend starts harassing and mugging a local chem dealer who supplies you, what do you do?; stern warning, followed by swift unemployment upon second infringement. Question 7.) One of your fiends starts talking behind your back, calling you weak to all the other fiends, what do you do?; My name is my name Question 8.) What makes you a cut above the rest huh? What makes you so special to lead the most psychotic raiders in the wastes?; i know how to treat mine right, i know to treat them right. i know what gets people going and i know what makes them stay. plus i know damn well who to trust. Question 9.) What is your plan to keep the fiends ahead of every other chump in the wastes? How do you plan to compete with so called "good guys" and competition?; not necessarily my goal. mainly would be to have fun with the gang. i know what’s what. i know where fiends lie in the food chain.4 points
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Got told to come back and all this, big divide revival and that, saw this was the hot topic. Anyways, can we get real about how we apply these terms? The more you call these kids who hit up other kids that are within like a year of their age groomers and pedos and shit the more it waters down the term. You want to ban him for being weird? Sure. You want to ban him for these other heinous ass titles? You water down all the times where we catch some 25 year old hitting up a 14 year old. Absolutely insane that this dude can be 15 hitting up 14 year olds or whatever and be forever labeled as a title that follows you for life irl. Just fucking say he was weird and that he isn't wanted and move on. Maybe I'm not seeing something here, but Unruly seems to literally be a teenager talking to other teenagers. If this shit was in-person, there would be 0 judgment. No labels. Acting like this is just, for some reason, the popular thing to do. Coal is also right that holy shit, how are we acting like this when we also have people who say super weird shit in other ways? Super racist shit, super homophobic shit, and it goes unpunished. Freaky shit but less private and more as a "joke", so it also goes unpunished. I'll also say, big up to Coal for being real about how that type of shit affects you. I am actually guilty of acting like that to Coal so I'll say sorry here. I was a kid (like most of the fucking players are) following after the example of the generally older people around me. We have countless examples of these adults, or at least significantly older people (than the target), harassing kids and saying absolutely insane shit to them. Maybe it isn't sexual in any way, but that shit still affects you. There are people who have been harassed for actual years, going over half a decade now if we count CGC, by the same people. Those people don't generally face punishment. I know from both experience and hearing from others that there are countless people who get excluded from tons of shit as a chain of harassment and "fuck yous" because, for some reason, it is fashionable to harass people here. I am guilty of it. Most people here are. I know this isn't directly related, but the point is, this is, as it seems here, a kid who was saying weird shit to other kids. These other kids aren't affected by Cerebral Palsy, they can press the block button. It seems, to me at least, like a lot of times this shit was entertained until it wasn't. Unruly was a kid. There is a reason we try kids differently than adults in the judicial system irl, there is a reason we talk about how kids should be treated different. That extends to wrongdoing, not just protection. I really can't say how real Coal is for bringing up the fact that this kid says some weird shit to other kids, and he gets labeled some shit for eternity, while, apparently, harassing say a 13 or 14 year old kid for years is perfectly fine. Gmod really does bring out the dumbass in everyone, including me. I can see why the community is divided, no pun intended. On one hand, he did some gross shit (I can't say much because I really haven't seen much), and on the other hand it has been years, and he was a kid, and the original accusations even got his age wrong. I can't say what side I'm on nor would it matter, as it looks like staff consensus is already found and that is really the only thing that matters, but think about the thoughts and actions you had at 13, 14, 15, 16, even 17. Imagine if you were on trial for life because of it. Everyone does fucked up and stupid shit, especially online and especially as a young person. Coal is a real one for bringing up how differently we view harassment and how it is ok to fuck with the mental of a kid for years as someone their elder or even the same age, but not ok for a teenager to say some freaky shit to some other teenager. Anyways, bye, good job on the relaunch fellas looks like things are going good.3 points
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What do you want to be changed? Add and create mutant Ranger whitelists. Explanation of suggestion? These were supposed to be 2 wipes ago and still haven't, it doesn't make sense for there to be an armour set for mutants specifically for rangers yet have no whitelist to go with that armour set, alongside having to spawn with the rest of main force instead of ranger bunks. How or why does this benefit the server? I was told by Epsilon last I remember that it was being worked on and added 2 wipes ago, I don't know if it's still planned to be added but it would be a nice QOL for Mutant Rangers Are there any workshop add-ons or content needed for this suggestion? N/A3 points
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What do you want to be changed? Quick use within inventory Explanation of suggestion? similar to quick move you hold shift and right click to quick use an item in your inventory How or why does this benefit the server? QOL and its awesome Are there any workshop add-ons or content needed for this suggestion? Divide workshop3 points
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What do you want to be changed? Add more clothes to the vendor in Freeside. Explanation of suggestion? As a whole, the vendors in Freeside don't have a whole lot to them, with the gun vendor selling only 3 weapons, the armor vendor being stacked as always, and the clothing vendor only selling scarves, bandannas and hats. I think there's like 3 sets of actual clothing in there? How or why does this benefit the server? Gives newbie players more options for customization and addition to their characters. Are there any workshop add-ons or content needed for this suggestion? No3 points
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If it just costed maybe 2-5k per respec that would be golden in this economy, but 10k per respec??? that is just fucking ridiculous3 points
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Denied People make poor decisions while they're young; but from the community outlook along with discussion among management, the ban will remain in-game and on any affiliated Discords to Divide that are ran by Upper Management.2 points
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Dawg I'm 13 - 14 being call very racist shit by grown adults. shit like "You should be lynch from a 12 story building" "You are below sub-human" and other shit. By full grown adults even by niggas here (Not namings name but yall know who yall are) for the longest time. I fuckers can't call the kettle black when yall also do horrible shit.2 points
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In-Game Name: Adam Tenpenny, PVT. Jesse Burch, Laurence Powell, David Bautista Steam ID and Discord ID: STEAM_0:0:244184884, mosquite_msf Length of Time on the Server: Since 1.0. Why do you want to be a member of the Event Team? (100 word minimum): I like doing gamemaster events, I've been missing it since the FTA server went on hiatus and I've been bored out of my mind trying to do something to fill in the void. I have a decent amount of experience with the Helix/Nutscript framework and I can think up great events to host. Since I had VIP on the server, I've done a lot of roleplay involving businesses and other antics, being apart of the event team will help me expand it to a more larger scale than what I used to do. It would just be great to do what I really loved doing again, I have a lot of ideas from FTA that I couldn't implement into its story. Previous Event Team/GM Experience: I've worked as staff on numerous other long-dead servers but I have gamemaster experience from the server "From The Ashes | Enclave Stories." I'm willing to show proof to staff members if need be. What Skills/Attributes do you bring to the table?: I bring my staff & gamemaster experiences from other servers. I have a familiarity with ULX based commands and functions. And I bring my imagination to use in events. How old are you?: 17. What are your past bans on the Server (if any): The only ban I can remember was for roleplaying as a Jewish person. Briefly describe a possible event you would like to host on the server: An event I'd love to try out is a caravan/teleporter would lead players to San Francisco to engage in a little passive rp. From gambling, drinking, buying goods, and interacting with the local population. Kinda like the event done not too long ago that I helped out with in Westside. I have a few events that I'd love to try out and get the community interacting with, I just need an understanding of what I can work with and I can really get to fleshing out an event draft.2 points
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+1 Vro when i was 15 i was tryna freak on thangs at every opportunity, going places i wouldnt even go with a gun now. God forbid a kid is a wee bit weird n freaky wit it jesus christ to add onto this ive been playing this shit for 7 years and i know for a FACT theres some people here who have -1d who have said freaky ass shit to me when i was a minor and yous are okay with it? is it just because he was serious? wheres the line being drawn here because most of yous are defo not innocent. Always saying heinous ass shit (while not being 15) and just because unruly was like genuinely freakin instead of idk, ironically freakin?? its now like a horrid crime? okayyy buddy2 points
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What do you want to be changed? Increase the Raid Timer and Raid Cooldown Explanation of suggestion? The raids feel too short and it's hard to hold patrols, set up ambushes, kidnap, or roleplay when I feel as if I am raided every 10 minutes. How or why does this benefit the server? It allows more room for pvp when raids do happen and limits the amount of time pvping to focus on roleplaying and other activities on the server. Are there any workshop add-ons or content needed for this suggestion? N/A2 points
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Question 1.) What is your in-game name?: Don't have one yet. (Islam Makhachev in MM or Magomend Anaklaev as a waster mutie) Question 2.) SteamID: STEAM_0:1:55059860 Question 3.) Discord ID: flippedtable Question 4.) What is your motivation for applying for the Fiend Boss [FL] position?: I'v played fallout rp in all the forms since like 2017, I think my primary way of playing has always been in a raider/fiend style as most probably remember. I believe I have a very good grasp on how to run a faction like this and can carry it far and provide a unique fiend/raider like faction to the wasteland. Question 5.) What is the goal of the Fiends? If you think they have one; I don't believe the fiends technically have a "goal". If they had to have one it would most likely to be to cause the most chaos the can in the wasteland and have most people fearful of their sight of what atrocities might happen to them from being experimented on with chems to branded and chopped up beyond recognition. My personal goal for the faction, if I was selected to become the leader of the fiends would to be to provide a faction that most would fear and know that if your within our sight something would most definitely happen yet you know you will probably have a fun experience either way. I would not most likely have little to no allies and everyone would be the same in the Fiends eyes, a target unless they can provide something we need such a chems. (I.E Khans) I would make the fiends a group that not everyone can join and be a mugger, since everyone thinks of the faction as that and thinks they can just join and be cancer and ruin peoples day. Not my goal. I think over the years some of the issues with the fiends has been mass recruitment and just letting any little noob in and they get a bad rep for it, Fiends needs to be a faction that its members are overseen by someone who wont allow that and can provide unique experiences in every mugging/kidnapping not just "hurr dur giv me u cap and frames." thats how you get people to hate you. Needs to be fun for both parties. Thats the issue with a faction like this, if you let everybody and their mother join and it just gets out of hand way to fast, then leads to issues out of rp. Question 6.) A fiend starts harassing and mugging a local chem dealer who supplies you, what do you do?; Figure out what happened first, If it was the one of the Fiends fault I would make a example out of him, Torture him vigorously infront of everyone else and let them know, THIS is what happens if you fuck with the ones we do business with. If it was the dealers fault, same thing except I would go after the rest of his group if he had one and make them all know what happens if you try to backstab us. Question 7.) One of your fiends starts talking behind your back, calling you weak to all the other fiends, what do you do?; Get rid of him and kill him. Simply. But let the others know thats what happens when you do that type of shit and nobody gets special privilege around here. Question 8.) What makes you a cut above the rest huh? What makes you so special to lead the most psychotic raiders in the wastes?; Like I said earlier, Iv run plenty of groups that have done this since like 1.0 cgc, most infamously unfortunately The Standfords. I also have been the Legate, Helped or Ran the Skullfuckers, Piss Bandits, Talon, Forged. Was in the fiends back forever ago. Basically every raider group or faction iv probably been in it or helped run it. Question 9.) What is your plan to keep the fiends ahead of every other chump in the wastes? How do you plan to compete with so called "good guys" and competition?; Easy, Use plenty of guerilla tactics and mind games to put fear into everyone who opposes us. Always have them looking over their shoulder thinking "Is that guy a fiend? Do they have our armor? Are they waiting in here?" Just don't let them know what our next move is or where we will be. Don't let them sleep or have a moment to think about a time to strike back, its very simple when it comes to staying ahead when you can apply relentless pressure until they crumble and want to pay up whatever they think is fit for us to stop messing with them, thats if we do.2 points
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Steam ID 0:1:210282716 Discord Scuashark999 Hue Edward Janos Main force Hue Janos was born into a Enclave family near the Lewis Macord Airfoce bace near Seattle. Hues father was transferred to Navarro shortly before it fell and left him and his brother stranded in the north west wilderness. Hues brother Pat was able to return to the enclave while Hue was lost on the way back home. Several weeks later Hue was near death from starvation when he came across a group of soldiers wearing similar armor but these where not enclave. Hue quickly ran away but was captured by these soldiers. They where the Washington Brotherhood of steel. They beat Hue Janos within a inch of his life but they enslaved him and made him do hard labor. After manny years in the slave pits was pushed into combat. After manny bloody wars over the years hue janos began to rise through the ranks, the betrayal of the brotherhood, the manny skermishes agent the enclave and the countless battles agents thr ncr. With years of dedication hue findaly rose to the rank of Palidan. The wbos mission is to cleanse the wasteland of ferral mutants that stand in opposition of our noble cause. To gather old world teck Hue Janos will follow the codex until either he dies of old age or the heat explosion of our universe2 points
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OOC Info Steam ID https://steamcommunity.com/profiles/76561198039828620/ Discord ID trurav3n State your full birth name Josh Pines What Role are you Interested in? Knight Summarize your history and story. Josh Pines born to some lowlifes in Seatle, would become known as a upcoming melee specialist in the fighting pits, eventually chosen as a slave Warrior and raised along the Washington Brotherhood, engraining loyalty and his beleif for their cause into his mind. Explain the Washington Brotherhoods ideology and mission The Washington Brotherhood believes in the importance of the reclamation of technology by any means, either slavery or using abominations as tools we will achieve our goal. What is the codex? How important is it to you? The codex is the guiding hand of the Washginton Brotherhood, the light that guides us on path, it is a manifestment of our steel will. Do you promise to follow the codex now until the end, or face punishment as a traitor? Yes king!2 points
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Question 1.) What is your in-game name?: Papa John Question 2.) SteamID: STEAM_1:1:452309576 Question 3.) Discord ID: Dinkum445 Question 4.) What is your motivation for applying for the Fiend Boss [FL] position?: I love raider factions!! Question 5.) What is the goal of the Fiends? If you think they have one; Get people to fear us and extort other factions. Question 6.) A fiend starts harassing and mugging a local chem dealer who supplies you, what do you do?; Kill the fiend and set an example to the rest of the faction. Question 7.) One of your fiends starts talking behind your back, calling you weak to all the other fiends, what do you do?; 1v1 CK fight him I win those I aint no fuckin pussy. Question 8.) What makes you a cut above the rest huh? What makes you so special to lead the most psychotic raiders in the wastes?; I am a experienced Paradise Falls member, retired outfit which is an elected position. I know how to mug and do raider shit ong ong Question 9.) What is your plan to keep the fiends ahead of every other chump in the wastes? How do you plan to compete with so called "good guys" and competition?; Mug everyone that isn't our ally ez.2 points
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What do you want to be changed? Lower the Riots damage Explanation of suggestion? ^^^^^ How or why does this benefit the server? Look I hate to be that guy since I did the exact same thing back in 1.0 plus this feels kind like cope but the gun does way to much damage right now compared to everything else (it 2 shots 70). It’s really unbalanced in its current state and for how common it is. And before Legion down votes bc Legate SB we do the same with a thing mutants and if we give one a SB I feel like it’ll be cancer for everyone to fight Are there any workshop add-ons or content needed for this suggestion? Nah2 points
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In-Game Name: Templar Steam ID and Discord ID: hightemplar. STEAM_0:1:31200522 Length of Time on the Server: Since cgc 5.0 Why do you want to be a staff member?(100 word minimum): I want to save the server from the Surge effect. I want to help the server grow and stay active. I think I could do this by taking tickets and helping the players consistantly and fairly. The server needs staff and I have experience and know the community. I can help people through experiences they have in game because odds are I have been through them myself. I think I would be a good candidate because I can dedicate a good amount of time to the server. I can make decisive decisions quickly and am willing to put in time to help in any way I can. Previous Staff Experience: Divide staff (I made a severe and continuous lapse in my judgement, and I don’t expect to be forgiven. I’m simply here to apologize. What we came across that day in the Divide was obviously planned. The reactions you saw on tape were raw; they were unfiltered. None of us knew how to react or how to feel. I should have banned all those players. I should have put the cameras down and stopped recording what we were going through. There's a lot of things I should have done differently but I didn't. And for that, from the bottom of my heart, I am sorry. I want to apologize to the internet. I want to apologize to anyone who has seen the video. I want to apologize to anyone who has been affected or touched by mental illness, or depression, or suicide. But most importantly I want to apologize to the victim and his family. For my fans who are defending my actions, please don't. I don’t deserve to be defended. The goal with my content is always to entertain; to push the boundaries, to be all-inclusive. In the world I live in, I share almost everything I do. The intent is never to be heartless, cruel, or malicious. Like I said I made a huge mistake. I don’t expect to be forgiven, I’m just here to apologize. I'm ashamed of myself. I’m disappointed in myself. And I promise to be better. I will be better. Thank you.) What Skills/Attributes do you bring to the table?: Im really good at banning people and know my way around the staff systems already How old are you?: 19 What are your past bans on the Server (if any): Ive been banned 4 times, my last ban was in 2.0 and they where all for dumb reasons I cant remember List as many rules as possible from the rule page without looking: no RDM. NITRP NLR prop abuse in all its forms isnt allowed no slurs no toxicity no abusing VIP perms no chain mugging no player targeting/harassing the same player over and over dont f1 to get out of situations.2 points
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1.) Do you understand you will most likely be a robobrain (with few exceptions) [Y/N]? (If you wish to be a human, make a lore-case for it). Yes 2.) You will be expected to install a personality chip of some sort that will color your RP interaction (varying from mild to extreme), do you understand (Y/N)? Yes 3.) What is your characters name? Unit F-47 4.) What is your steam ID? (Not steam name) Steam ID: 76561198166492019 5.) What is your discord ID? american_1776 6.) Why are you interested in having a Vault-Tec™ character? I would like to partake in the robot madness. I never done Vault-Tec before and I wouild like to join and try it out. It seems fun and I have been convinced to try it out. 7.) What's your other characters and/or factions you're in or have previously been in? Blaine Johnson - Waster1 point
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Name: Ding Ling Bing Background: Chinese solder from perwar service Specialty: crafting meds growing food and long distance shooting Are you willing to die for Chairmen Cheng?: yes -= Out of Character =- Discord: popefrancis0736 Steam ID: STEAM_0:0:813805511 Factions you currently play: legion Do you understand PLA is a heavily RP oriented faction: yes1 point
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"Just another bunch of fucking raiders, that's what they told us. So, then we get headfirst with a bunch of chem'd up psychos sprinting at us in power armor. A bunch of raiders, that they are, but there's nothing "just" or "average" about these fuckin' lunatics." =================================================================================== The Mojave Fiends are a raider group unique in their own right, unlike typical small leaderless raider bands that roam the wastes the fiends have just barely managed to capture the definition of "organized." Behaving more sort of a tribe despite their raider like ways, they are heavily armed, suited with power armor, and wield a variety of jury-rigged wasteland weapons operating under a "Survival of the fittest" doctrine. These boogiemen have terrorized the Mojave territories for years keeping a small yet potent monopoly as the Defacto raider group. Slaving, raiding, and butchering settlements and keeping a smooth stream of chems to their men in line. =================================================================================== Applications close on 3/23 at 12PM. There are no restrictions on who may apply. APPLICATION FORMAT: Question 1.) What is your in-game name?: Question 2.) SteamID: Question 3.) Discord ID: Question 4.) What is your motivation for applying for the Fiend Boss [FL] position?: Question 5.) What is the goal of the Fiends? If you think they have one; Question 6.) A fiend starts harassing and mugging a local chem dealer who supplies you, what do you do?; Question 7.) One of your fiends starts talking behind your back, calling you weak to all the other fiends, what do you do?; Question 8.) What makes you a cut above the rest huh? What makes you so special to lead the most psychotic raiders in the wastes?; Question 9.) What is your plan to keep the fiends ahead of every other chump in the wastes? How do you plan to compete with so called "good guys" and competition?;1 point
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In-Game Name: Deputy Ranger Jonah, Commissioner Makane, Honored Ranger Kilimanjaro. Steam ID and Discord ID: Steam: STEAM_0:1:441762651 Discord: marskilmao Length of Time on the Server: Since the beta test before the launch of 1.0. Why do you want to be a staff member? (100 word minimum): The current staff team is lacklustred, barely active, and barely do their jobs whenever they are active. A lot of these staff members are dumb in the community, to be frank, and they have no real experience dealing with players who need help on the server. That is why I should join the team to help clean up the server and make the environment better overall as I know the community well and I understand what this community wants and needs. Hopefully, you guys find this in the right light and I wish to help the server and the community to the best of my abilities. I'm a changed person now, and I'm not like how I was when I first started playing. Things have changed, so I know how to control myself in serious situations. Most people who are SC have known me for a long time, and they themselves can tell that I've changed a lot since the start of Divide, even back since CGC. Previous Staff Experience: I was staff on NWB for 3 Months but I stopped playing the server after a little while so I got my roles removed for being inactive but that was because I was unbanned from Divide at the time. What Skills/Attributes do you bring to the table?: Active Player Knows how to staff Knows the rules Knows the community very well Veteran Player of the community How old are you?: 17 What are your past bans on the Server (if any): I think we might know all of them already. . . Again these were a long time ago and there's a reason why I was un community banned and allowed back into the community. List as many rules as possible from the rule page without looking: No RDM No VDM No ERP No Racism No MRDM No LTAB No Breaking NLR No Noitrp No Hacking/Exploiting Don't break fear RP No Metagame No Fail RP No Flag/Prop Abuse No Player Targeting No PAC Abuse No Combat Bait1 point
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.) Do you understand you will most likely be a robobrain (with few exceptions) [Y/N]? (If you wish to be a human, make a lore-case for it). YES 2.) You will be expected to install a personality chip of some sort that will color your RP interaction (varying from mild to extreme), do you understand (Y/N)? YES 3.) What is your characters name? RDRD PIPOPO 4.) What is your steam ID? (Not steam name) https://steamcommunity.com/profiles/76561199553683085/ 5.) What is your discord ID? Moe_Ripple 6.) Why are you interested in having a Vault-Tec™ character? FAV FACTION 7.) What's your other characters and/or factions you're in or have previously been in? VG NCR1 point
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3.) What is your characters name? Derek 4.) What is your steam ID? (Not steam name) STEAM_0:0:108328317 5.) What is your discord ID? robby2934 6.) Why are you interested in having a Vault-Tec™ character? I am interested in the new and fascinating RP that has been established for the vault. 7.) What's your other characters and/or factions you're in or have previously been in? COA Lead, Whiteglove Division Lead, various waster factions, NCR, VT,1 point
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Question 1.) What is your in-game name?: Payne Question 2.) SteamID: STEAM_0:0:99774043 Question 3.) Discord ID: bizarremars Question 4.) What is your motivation for applying for the Fiend Boss [FL] position?: Every wipe fiends kinda is under done and not much happens with them besides being menaces to level 1s so id like to try and change that and give them more rp and value to the server than just annoying players Question 5.) What is the goal of the Fiends? If you think they have one; I think a big goal of the fiends is to cause as much chaos in the wastes and gather all of the chems possible and become a force to be reckoned with Question 6.) A fiend starts harassing and mugging a local chem dealer who supplies you, what do you do?; Tell them to spare the dealer and kill the fiend that was mugging him to set an example Question 7.) One of your fiends starts talking behind your back, calling you weak to all the other fiends, what do you do?; Id call him out on cowardice using words and then kill him to show strength Question 8.) What makes you a cut above the rest huh? What makes you so special to lead the most psychotic raiders in the wastes?; I am a good kidnapper and mugger while also being a speed freak Question 9.) What is your plan to keep the fiends ahead of every other chump in the wastes? How do you plan to compete with so called "good guys" and competition?; Kidnaping and mugging to keep down factions cap and item values targeting specific people with specific weapons.1 point
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Steam ID STEAM_0:1:49251460 Discord ID steventhegem State your full birth name Kerry Babypuncher Jackson What Role are you Interested in? Knights (Main force) Summarize your history and story. My mothers calling was the wbos she raised me to follow in her footsteps Explain the Washington Brotherhoods ideology and mission. To bring order and civilization to the wasteland in order to rebuild and eliminate any threats to the Brotherhood or those under their protection. What is the codex? How important is it to you? The codex is the very rules we live by to keep to people who follow it in line and list our important history of how this chapter was made. To thoses who dont are mere savages who have yet to see their way of life is wrong and must be forced to follow it may it be enslaver if needed Do you promise to follow the codex now until the end, or face punishment as a traitor? Till the end of time1 point
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Vault-Tec Born-in Applications Vault 98 It is not uncommon for a Vault's mainframe to control and monitor necessities like oxygen levels, water purity, etc. It is uncommon, however, for the Vault's mainframe to dictate and control the denizens of the Vault. Vault 98, headed by a supercomputer and backed by a very small team of human security and scientists, is set to create and store "robobrains", or robots that are controlled with a human brain in a jar. These human test subjects' thoughts, however, may not be their own... And what guides their moods may be more than just human thought. How long are these applications remaining open? Until next Wipe 1.) Do you understand you will most likely be a robobrain (with few exceptions) [Y/N]? (If you wish to be a human, make a lore-case for it). Yaur 2.) You will be expected to install a personality chip of some sort that will color your RP interaction (varying from mild to extreme), do you understand (Y/N)? Yaur 3.) What is your characters name? Bartholowmix Cromwell 4.) What is your steam ID? (Not steam name) STEAM_0:0:215261312 5.) What is your discord ID? Scottsman 6.) Why are you interested in having a Vault-Tec™ character? one of the few factions I've yet to play and had a few friends play it before 7.) What's your other characters and/or factions you're in or have previously been in? A lot1 point
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Name: Wynn Adams Previous rank (If you were in Enclave): N/A Backstory: Shoved into the forefront of the battle to restore America to it's former glory, Wynn a true patriot, swore to uphold the morals and values the Enclave hold dearly. After witnessing his father, an Enclave member, drunkenly staining The Enclave and everything it stood for. Wynn, valiantly doing his duty to set himself apart from his father. What are you skilled at?: Whatever area I am needed in, I tend to try my hardest. At least to be above average. You are patrolling, a ghoul walks up to your patrol, what do you do?: As we are approaching the vicinity of 'reformist', I do my best to ignore my previous purist values, and continue to move on. Do you understand that the Enclave is your home, your life?: Always (OOC) Discord: austin1954 Steam ID: STEAM_0:1:545613976 Why do you want to join/rejoin the Enclave?: I am heavily RP oriented but surprisingly, In all my time of playing Fallout RP servers on Gmod, I have NEVER actually experienced or joined The Enclave. I was always interested but never pursued it. And I feel with my previous knowledge and the proper guidance, I can find a place in The Enclave. There's much more to learn. How active can you be?: I can play at most 4-5 hours a day. Do you understand that the Enclave is a Serious RP faction, and you are expected to stay in character at all times? That you may be restricted in using your mic?: Yes!!1 point
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-= In Character =- Name: Tsing Shi Tao Background: A sleeper agent, waiting to be awakened for China. Specialty: Long range weaponry, stealth and espionage. Are you willing to die for Chairmen Cheng?: Yes. -= Out of Character =- Discord: yourhoneybee Steam ID: STEAM_0:1:156344111 Factions you currently play: None. Do you understand PLA is a heavily RP oriented faction: Yes.1 point
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1.) Do you understand you will most likely be a robobrain (with few exceptions) [Y/N]? (If you wish to be a human, make a lore-case for it). Y 2.) You will be expected to install a personality chip of some sort that will color your RP interaction (varying from mild to extreme), do you understand (Y/N)? Y 3.) What is your characters name? Nick McVelian 4.) What is your steam ID? (Not steam name) 76561198814127145 5.) What is your discord ID? .strigoi 6.) Why are you interested in having a Vault-Tec™ character? I would like to create my VT character as i am heavily interested in reuniting with my old friends but in a more different capacity then before, im interested in doing massive amounts of sales RP and general philanthropic projects to better our vault and the city where we will be residing not just for us but visitors in general. 7.) What's your other characters and/or factions you're in or have previously been in? TT- Lead and then Head of covert operations Fiends- Peter Slasher Maisema (says it all) House Industries- Sales Outcasts- old CGC Skullfuckers- Old CGC1 point
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1.) Do you understand you will most likely be a robobrain (with few exceptions) [Y/N]? (If you wish to be a human, make a lore-case for it). Y 2.) You will be expected to install a personality chip of some sort that will color your RP interaction (varying from mild to extreme), do you understand (Y/N)? Y 3.) What is your characters name? Washington (new character) 4.) What is your steam ID? (Not steam name) id/0511058008/ 5.) What is your discord ID? liveconkoreactions 6.) Why are you interested in having a Vault-Tec™ character? seems like a fun outlet for rp, and i love robot characters 7.) What's your other characters and/or factions you're in or have previously been in? 1.0: unity, house, Big mt 2.0: NC, NCR, COA, big mt 3.0: Big mt, coa, unity, taloclan 4.0: Coa, VG, hellcats, VT (but only for like 2 days before the server closed lol) CGC: FOA, House, GK, Gunners, Enclave1 point
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1.) Do you understand you will most likely be a robobrain (with few exceptions) [Y/N]? (If you wish to be a human, make a lore-case for it). Y 2.) You will be expected to install a personality chip of some sort that will color your RP interaction (varying from mild to extreme), do you understand (Y/N)? Y 3.) What is your characters name? R4-P17 4.) What is your steam ID? (Not steam name) STEAM_0:1:115934462 5.) What is your discord ID? jake8437 6.) Why are you interested in having a Vault-Tec™ character? Vault Tec has always been one of my favs on here good faction to play and chill on 7.) What's your other characters and/or factions you're in or have previously been in? MM VT1 point
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IC Application: Name: Happy Gambino Previous rank (If you were in Enclave): PFC Backstory: A real patriot woken up by his government to rebuild America What are you skilled at?: Combat, Science, Blind Patriotism You are patrolling, a ghoul walks up to your patrol, what do you do?: If it's non hostile and out of our way, ignore it. If it pulls a weapon, vaporize it. Do you understand that the Enclave is your home, your life?: YES (OOC) Discord: .atreides. Steam ID: STEAM_0:1:62603346 Why do you want to join/rejoin the Enclave?: Help out where I can. Enclave are my favorite Fallout guys. How active can you be?: I just got fired so very Do you understand that the Enclave is a Serious RP faction, and you are expected to stay in character at all times? That you may be restricted in using your mic?: YES1 point
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Table of Contents: Section A : Class/Job Rules Section B : Unique Faction Rules Section C : Miscellaneous Section D : Wars/Conquests/Base Conquests Section E : Defection / Leaking / Espionage Section F : Custom Orders and Donations Section A:Class/Job Rules Human: 1. Humans are not allowed to wear armors designated for other classes (e.g., Robot). Super Mutant: 1. Super Mutants are restricted from wearing armors not specifically designated for Super Mutants. 2. Super Mutants cannot join factions that do not offer Super Mutant classes. 3. Behemoths must engage in indiscriminate attacks against anyone. This does not apply to Unity behemoths. Robotic Entity: 1. Robotic Entities cannot by default be subjected to FearRP or Inflict FearRP. 2. They can be hacked using methods explained in the Advanced rules page. 3. Other characters are prohibited from assisting in hacking a robot. 4. Robotic Entities must only wear or use items intended for their class and roleplay appropriateness. 5. They must use a Robot Model for PAC; human models are not allowed. 6. Once hacked, if a Robotic Entity dies, they are no longer hacked and retain their original state. 7. If a hacker does not interact with a hacked robot for 5 minutes, the hacking effect is nullified. 8. Cannot use chems or the cannibal perk. Dangerous Entity: 1. Dangerous Entities may be optionally killed on sight (KOS) by all. 2. FearRP does not apply to Dangerous Entities. 3. They must only wear or use items intended for their class and roleplay appropriateness. 4. Dangerous entities can not assist in raids. Monstrous Entity: 1. Monstrous Entities are subject to being killed on sight (KOS) by all. 2. FearRP does not apply to Monstrous Entities. 3. They must actively attempt to eliminate all non-monster characters. 4. Monstrous Entities cannot be tamed or interacted with to establish friendly relations. 5. They must only wear or use items intended for their class and roleplay appropriateness. 6. Monstrous entities can not assist in raids. Section D-1:Transformation Rules What is a Forceful Transformation? A forceful transformation refers to the act of forcibly changing a player's physical form into a different morphology. Forced Transformation Rules: 1. A player can only be forcefully transformed if the perpetrators have a valid PK (Player Kill) reason for targeting the victim. 2. Non-human transformations can only be reversed using in-game mechanics; roleplay-based reversals are not allowed. For example, if a human is transformed into a Super Mutant, they must utilize the Purity Chamber in-game to revert back to their human form. No alternative methods are permitted. 3. Self-inflicted PK (Player Kill) cannot be used as a means to revert to the original morphology. 4. "Ghoulification" is not considered a forceful transformation and can be performed by any faction with the necessary in-game abilities. People however can not unconsensially ghoulify others without a faction perk. Reason: Ghouls are still considered humans, and ghoulism can be cured through the use of the Purity Chamber. Section B:Unique Faction Rules New California Republic (NCR) - Admission Submission: Any character sent to the 'NCRCF' must have an admissions submission made within 24 hours of their arrival. Failure to submit the admission within this timeframe will result in the nullification of the entire process and no penalty for the victim character. - NCR can not use mustard gas during NLR in wars/conquests. - Hanging for Chems: During a mugging incident, if the NCR confiscates only chems from a person, they are allowed to hang them on the gallows, bypassing the rule against killing after the mugging. It's important to note that the NCR does not necessarily need to mug the person in order to carry out the hanging. However, this privilege of hanging is limited to the confiscation of illegal chems exclusively. Marked Men - Ghoulifying: Marked Men can ghoulify individuals. All Marked Men involved gain a PK reason for a forceful transformation. - Marked Men can skirmish without a cooldown as their faction perk. Children of Atom - Ghoulifying: Children of Atom can ghoulify individuals. All COA involved gain a PK reason for a forceful transformation. - COA ferals are OKOS (Optional Kill on Sight) unless they are accompanied by a member of COA. Outcast - Outcast can Tech Mug just like Brotherhood of Steel Unity - Conversion into Super Mutant: It is permissible to forcibly convert an individual into a Super Mutant, but only if a Player Kill (PK) reason exists for said person. - Ghoulifying: Unity can ghoulify individuals. All Unity involved gain a PK reason for a forceful transformation. - Behemoth Control: The faction known as Unity possesses the exclusive ability to control the Behemoth as long as they have a player who actively controls it within their faction. - Unity Centaurs and Optional KOS: Unity Centaurs are considered Optional Kill on Sight (OKOS), unless they are accompanied by a member of the Unity faction wearing armor. Hellcat Company - Talon can PK people for other factions in exchange for caps in a contract. The contract HAS to be approved by Staff Council with a cap minimum. Talon suffers the consequences for any revenge PKs/conquests/wars for the contract. The PK must be performed in their base. The faction hiring Talon CANNOT perform the PK themselves now. Talon MAY NOT revenge or Cover-Up PK over potential contract discussions. Consequences of the contract will also effect the contractors with direct proof of their involvement. Think Tank - Brain Bank: The Think Tank faction has the capability to store individuals' brains in the brain bank. This allows for the revival of someone who previously stored their brain in the bank. However, this revival process requires a body from a willing or unwilling victim (with a PK reason) to transfer the brain into. The victim will then be subject to a PK, and the previously deceased individual will be brought back to life. It's important to note that this process does not turn the user into a Lobotomite at any point. Additionally, any previous PK reasons on the resurrected person will be cleared. - Forceful Conversion into Lobotomite: It is permitted to forcibly convert an individual into a Lobotomite, but only if there is a valid Player Kill (PK) reason for doing so. - Lobotomites and Defection: Lobotomites/Lobotomite Super Mutants are not permitted to defect from the BigMT faction on their own accord or harm the faction of their own free will. - Think Tanks (Brain Jars) and FearRP/Hacking CombatRP: Think Tanks (Brain Jars) are exempt from FearRP and hacking combatRP rolls. - Brain Destruction and PK: If an individual has been Brain Banked and the Think Tank faction has a PK reason on them (or if it's an approved circumstance by the Staff Council), they have the authority to destroy the brain, resulting in a PK without the need for a kidnapping. However, this PK must be approved by a Think Tank High Command member, and the reason for the PK must have been obtained while the perpetrator was a part of the Think Tank faction. The Enclave - Unmutifying Mutants: The Enclave is not required to have a PK reason in order to reverse the mutation process and unmutify a mutant. All Enclave involved gain a PK reason for a forceful transformation. - Unghoulifying Ghouls: The Enclave has the authority to unghoulify individuals without the need for a PK reason. All Enclave involved gain a PK reason for a forceful transformation. - Creating Centaurs: The Enclave must possess a PK reason in order to transform individuals into Centaurs. All Enclave involved gain a PK reason for a forceful transformation. - Defection: All defection or possible leaking of equipment is barred from the Enclave. All Enclave are born-in, and as an event-status faction, members cannot leave - Enclave cannot call wars, call raids, or assist in raids/wars unless done through an event or approved by a Staff Council+ member. Vault-Tec - Only Vault-Tec can press the console to access the overseers inner room. - Vault-Tec are the only known faction within the wasteland that have special access to using memory loungers Caesar's Legion - Crucifixion during Mugging: During a mugging, if the Legion chooses to confiscate only chems from a person, they are allowed to crucify them, thereby bypassing the rule against killing after the mugging. It's important to note that the Legion is not required to engage in the act of mugging in order to carry out a crucifixion. However, this authorization for crucifixion is limited to the confiscation of illegal chems exclusively. - Frumentarii Name Change: Legion Frumentarii members have the option to change their names for the purpose of infiltration (This only falls for actually being in a infiltrated faction WL), subject to approval from the Staff Council. This name change is intended to support their efforts in carrying out successful infiltration operations. - Legion is the only faction that have the limited incentive of kidnapping level 1+ players for "Assimilation RP". However, a player must consent to being assimilated into the faction. If a player chooses not to join, the legion must release their capture. Paradise Falls - You cannot enslave someone AND sell them to the “slave vendor”. You must either sell them to the "slave vendor" at the start or enslave them for the full time and then let them go. - Members of Paradise Falls MUST use slave labor for their stew vendor, they cannot do it on their own. Born-in Rules Born-in status defines a character whom was born directly into a faction and therefore is unable to defect from the faction without authority of it's high command. This policy serves as both a potential event tool and or faction perk in specific circumstances. Legacy Born In Factions - All Enclave, Think Tank, Vault-Tec, Outcast, PLA, and Brotherhood of Steel members are born in if recruited via legacy born in applications on forums. No matter how you join merchants you are not allowed to defect either due to economy restraints. Legacy Born in Whitelists - People mutified in/into Unity, Tlalocan Robots, MM AO Robots, House Securitrons, Think Tank Lobotomites, Robobrains, and WBOS Calculators are legacy born in the moment they become that role. Cores Mugging - Legion may chem mug people without a PK reason being put on them. The chems must be illegal as specified in a legion document. - NCR may chem mug people without a PK reason being put on them if the individual is arrested [Brought back to base and handcuffed]. The chems must be legal as specified in an NCR document / lawbook. - Enclave may steal back "Enclave Access Pads" without a PK reason being put on them. - BOS may tech mug Tech Recycler frames and scrap electronics from people without a PK reason being put on them. [Note: These items cannot be taken or forced out from backpacks.] Advanced Class Rules: Lobotomite/Lobotomite Super Mutant (Custom Class) - Immunity to Fear: Lobotomites, while actively in the Think Tank, are unable to experience fear. FearRP does not apply to them during this time. Only when they are both ziptied AND handcuffed can FearRP be applied. - Roleplay as Mentally Handicapped: It is mandatory for Lobotomites to portray themselves as heavily mentally handicapped, emphasizing the cognitive impairments resulting from the lobotomy procedure. Ghosts (Custom Class) - Ghosts, created by red gas, injected or otherwise, are treated as a Feral Ghoul whitelist in that they cannot loot, farm, cap points, are immune to FearRP, and are KOS. Furthermore, Ghosts cannot attack Think Tank members. Fearless Classes - If a member of the "fearless" class (robots, creatures, ghosts, etc) is both handcuffed and ziptied, they are considered to be in FearRP as long as both restraints are applied. In the event that a fearless class member is knocked out, they must wait for the kidnapper to handcuff and ziptie them before taking any further action. Robot: Donation Whitelist The following guidelines outline the abilities and permissions for different robot classes regarding looting and communication: Looting Ability (Ability to take items from Loot boxes): - Eyebots: Not permitted to loot items from loot boxes. - Sentry: Not permitted to loot items from loot boxes. - Protectrons: Allowed to loot items from loot boxes. - Gutsy: Allowed to loot items from loot boxes. -Robots can not use the cannibal perk. Communicating Ability (Ability to use microphone or type): - Eyebots: Not permitted to communicate via microphone or typing. - Sentry: Allowed to communicate via microphone or typing. - Protectrons: Allowed to communicate via microphone or typing. - Gutsy: Allowed to communicate via microphone or typing. - Robots are prohibited from mugging or branding other players, but they can engage in kidnapping. However, robots assisting in activities that can result in player killing (PK) are susceptible to being PK'd themselves. For example, if a Sentry Bot aids BOS in mugging someone, the Sentry Bot can be PK'd. - Robots cannot be mugged or branded. To access a robot's inventory, hacking is required. - Forceful Hacking: To forcefully hack a robot, two players must surround the robot, and one of them can initiate the hacking process with a /me command. Both the player and the robot then roll. If the robot wins the roll, they have the option to escape or initiate combat. If the hacker wins the roll, the robot must comply with the hacker's commands until its demise. If the hacker fails the roll, no other group members can attempt to hack the robot, and engagement in combat is only permissible if the robot initiates it. - Passive Hacking: To hack a robot passively, the hacker must request permission from the robot to initiate the hack and then perform a /me command. If the hacker rolls 50 or above, they successfully hack the robot, gaining control over it until its destruction. If the hacker fails the roll, they cannot attempt to hack the robot again unless granted permission by the robot itself. Ferals/Creatures/Monster Whitelists and Ghosts: - No Looting: These whitelists and ghosts are prohibited from looting items. - No Farming: These whitelists and ghosts are unable to engage in farming activities. - No Caps Making: These whitelists and ghosts are unable to generate caps. - Ghouls: Ghouls are Kill on Sight (KOS), meaning they can be attacked without hesitation. - Creatures: Creatures are Optional Kill on Sight (KOS), allowing players to decide whether or not to engage in combat with them. Creatures can also be tamed, but it is for 1 life and the creature must abide by NLR. - Creatures and Ferals can not assist in raids or wars. Section C : Miscellaneous Rules 1. A maximum of three Behemoth injectors can be utilized during each war. 2. Any faction-related trades involving custom weapons, armors, or any various items belonging to said factions must be reported to the Staff Council using the following format (Failure to abide by this ruling will result in the items being returned, continuous instances will result in severe punishment) : Items being traded: Faction providing the item: Faction receiving the item: Reason for the trade: 3. To maintain ownership of their base, a custom faction must demonstrate activity over a two-week period, with a minimum of seven out of 14 days showing at least four members present (whether in or out of armor) for a duration of at least one hour. Failure to meet these requirements will result in the faction losing their base privileges. 4. Engaging in the sale of custom ordered items purely for profit (unless it falls within your specialization, such as GR, VG, etc.) will lead to a reduction in both the item's price and availability and possible removal from said faction leadership. 5. CUSTOM/CORE Faction Leaders may not defect or commit a mass defection without approval from Management/Staff Council. 6. Use of any /act command in any case not considered RP or in any case that is considered "Exploitative" is not allowed. Ex. (Using the /actinjured command to prone) Section D : Wars/Conquests/Base Conquests Rules of War 1. Officers/High Command+ within a faction have the authority to declare war on another faction. 1a. 1 Full war reason: The opposing faction needs to be Green (8+ players) at the time the !help war ticket is made (evidence of them being green might be needed in the event of unforeseen circumstances) OR 1b. 10 Full war Reasons: The opposing faction needs to be Red (2+ players) at the time the !help war ticket is made 2. Spawning vehicles or building fortifications during a war is prohibited. 3. Starting a war requires approval from an admin+ and must be initiated by the high command of a faction. 4. Wars must have a valid reason to begin. The current acceptable reasons are listed. 5. Other factions or wasteland factions (consisting of 4+ members with the same attire) may assist in wars. 6. Both participating factions must have a minimum of 8 members on each side. 7. Wars cannot be declared directly in front of the opposing faction's base and must take place outside of render distance. 8. Factions involved in the war cannot lock their doors. 9. Chaining war declarations between factions is not allowed. 10. The faction that loses the war must go to the victor's base to negotiate war demands. The highest-ranking officer of the losing faction must be present to represent their faction. 11. If both sides agree, a character kill (PK) can be demanded as part of the war terms. For example, if the Legion wins a war against the NCR and the Colonel agrees to be PKed as a war demand, the Legion can carry out the PK. 12. After losing a war, the losing faction must fulfill the war demands within one hour. if the faction cannot fulfill the war demands in that hour the Faction Leader can be pked and removed from his position 13. Both sides engaged in the war must maintain a faction ratio of 2:1 or lower. (Example: 2 factions versus 1 faction is allowed, but 3 factions versus 1 faction is not allowed.) 14. No defensive or assault props are permitted between the two opposing factions. Any existing defenses will be deleted before the war starts. 15. During a war, the use of nukes/OBSs/Unity Mininukes, FEV (does not include behemoth, see 16. ) is prohibited. 16. Only one behemoth can be used during a war, and it must be deployed at the beginning of the war during the staging phase (when vehicles are spawned). 17. Factions with connecting teleporters are allowed to defend the teleporters/base during wars without directly engaging in the conflict. For example, if the Legion is at war with House, the Legion can use the monorail to access the Strip, but the NCR is allowed to attack any Legion members attempting to use the monorail and lock doors without it being considered loophole assistance. 18. During the preparation phase, a maximum of 2 vehicles can be spawned. 19. Cores cannot assist customs in wars, however, customs can assist cores AND other customs in wars. 20. For any war (scheduled or not), recruiting members from another for the specific use of them participating in the war is barred. Ex: Legion whitelisting Whitelegs into their factionn for the war, and then unwhitelisting them after the war is over. 21. Factions on both sides may call at any point for a faction assisting them to step out of the war. War Time Limit 1. The time limit for a war is set at 30 minutes (1800 seconds), which includes the respawn time under the New Life Rule (NLR). 2. The last 10 minutes of the war (600 seconds) are considered perma NLR, where all NLR rules apply. 3. Overtime may occur if either of the following conditions are met: both factions' bases are being captured simultaneously, or a faction base is still contested. 4. When a war is declared, both factions will have a preparation period of 10 minutes to get ready. War Goal 1. The objective is to capture and hold the enemy base for a minimum of 30 seconds. At least 2 people are required to capture the point. 2. Victory is achieved by defeating the remaining forces of the enemy faction within the perma NLR timer. Hiding or avoiding combat will not result in overtime. War Cooldown 1. A faction cannot be declared war upon for a period of 72 hours after the conclusion of a war. 2. A faction must wait 48 hours before they can declare another war. 3. Following the end of a war, there is a 45-minute cooldown period before raiding the same faction is allowed. 4. This cooldown duration stacks with the cooldown for base conquest. War Demands 1. High Command or higher-ranking members have the authority to negotiate demands. 2. No hostilities or conflicts are to take place between factions involved in War Demands. 3. In case of a faction's victory, the highest-ranking member may choose from the following war demands: A. Payment of 35,000 Caps or surrender of a specific faction-branded item that is identified in advance. B. Losing Faction is KOS for a period of 168 hours (1 week) at a specified location, region, or town. C. Establishment of a peace period where the faction must maintain neutrality towards a specified faction for 96 hours (4 days). D. Returning of winning faction's branded items that they can identify from the losing faction (unbranded items that could have been branded do not count). If the item(s) are no longer in the losing faction's possession but it was confirmed that they had it, they MUST reveal where it went to as a war demand. E. If the winning faction has a pre-approved PK reason for an individual from the defeated faction who is present during the war, they can demand that the individual be turned over and subjected to a PK. F. Anything the two factions consent to. 4. Following the War Demands, no hostile actions can be taken against participants for a duration of 20 minutes. This supersedes the use of bombs, such as nukes or obs, which can be used at any time and place w/ exceptions. 5. If a faction is asked to leave during War Demands and they are not one of the main two warring factions, they must comply. 6. During war demands, no hostile action can be taken against participants for the duration of the war demands. This INCLUDES the use of Nukes, OBS, timed bombs, etc. Rules of Conquests 1. Only High Command members have the authority to request a Conquest. 2. A Conquest involves two opposing factions, with no assistance allowed. It is a 1 Faction vs 1 Faction scenario. 3. Approval from 2 Staff Council members is required to initiate a Conquest. 4. Starting a Conquest requires a compelling and valid reason, such as the NCR killing the Legion's Caesar. 5. Both participating factions must have a minimum of 8 members on each side to proceed with the Conquest. 6. Factions involved in the Conquest cannot lock their doors or block main entrances. Dynamics Of Conquest 1. The Conquest consists of a series of 3 normal wars spread over the course of a week through 1v1s. 2. Prior to each war, both factions are given a 15-minute preparation period to devise attack plans and construct defenses. 3. Once the preparation time elapses, the war commences. 4. The faction that emerges victorious in 2 out of the 3 wars is declared the overall winner; there are no ties. 5. Staff Council members and higher have the authority to supervise Conquest Wars. 6. There is a cooldown period of 1 month before another Conquest can take place. 7. Each war will have happen bi-daily between each other until the 2/3 ratio is complete. Conquest Time Limit 1. The time limit for a conquest is is set at 30 minutes (1800 seconds), 10 minutes (600 seconds) for perma NLR which includes the respawn time under the New Life Rule (NLR). OR 2. If both sides agree, it can be one long war lasting 1 hour (3600 seconds), with 16 minutes (960 seconds) of perma NLR 2. Overtime may occur under two conditions: a. Both factions' bases are being captured simultaneously. b. A faction base remains contested even after the designated time limit. Conquest Cooldown 2. Following the fulfillment of war demands, a 10-minute grace period is in effect during which hostilities, ambushes, or raids against the winning faction(s) are prohibited. Conquest Demands (High Command+ may negotiate demands) When a faction emerges victorious in a Conquest, the highest-ranking member of that faction can choose from the following demands: A. 100k (3 wars worth of demands) (The losing faction has a week to get all the funds together, if they fail, another demand is selected by the victors) B. PK'ing 2 members of the losing faction without a PK reason OR 4 members WITH a PK reason C. Establishment of peace, requiring neutrality toward the specified faction for a period of 168 hours (7 days) D. The victor can KOS the losing faction in a specified location for a duration of 336 hours (2 weeks) [e.g., a designated town, region, etc] E. Destruction of ongoing research or confiscation of an ongoing research project F. Demand for ALL victor's faction items to be returned, whether known or not. G. A high end, branded to the losers, be given to the victors (pending SC approval). (The item cannot be reclaimed through any other means than a war demand, the victor's having said item is not in it of itself a war reason. Anyone caught with the item cannot be PK/CK'd UNLESS it's outside of the faction that originally won it in the conquest, at which point it CAN be reclaimed.) H. Whatever both parties consent to. Rules of Base Conquest 1. Only Officers/High Command+ in a faction have the authority to declare war on another faction. 2. During a war, spawning vehicles or constructing fortifications is prohibited. 3. Approval from the Staff Council and FL is required to initiate a war. 4. Wars are conducted in a direct 1v1 format, without any assistance. Both factions must have a minimum of 8 members on each side. 5. Wars cannot be declared directly in front of the opposing faction's base; it must be done outside of render distance. 6. Factions engaged in a war must keep their doors unlocked. 7. Chaining base wars, or consecutively declaring wars on different bases, is not permitted. 8. In the event of a victory, the aggressor faction will claim the loser's base. 9. Defensive/assault props are strictly prohibited between the opposing factions. Any pre-existing defenses will be removed before the war begins. 10. If the aggressor faction is defeated, they must surrender their faction pay to the victorious faction. 11. The last remaining faction standing will be declared the winner. 12. There will be a week announcement from the date the war will be fought. During this week period, neither faction can recruit members. Base Conquest Time Limit: There is a time limit of 35 minutes (If base is not captured within that time frame the aggressors lose). Base Conquest Cooldown: - 1 week cooldown on attempting to conquest a location - 3 day cooldown on aggressors assaulting any location - This cooldown stacks with the regular war cooldown. Exemptions: -Merchant Factions, Core Factions, Factions with set bases (TT, VT, bases designed with specific factions in mind), Followers of the Apocalypse are exempt from base conquests. Section E : Defection / Espionage / Leaking ★ Golden Rule ★ ★ ALL DEFECTIONS/LEAKING MUST BE APPROVED BY STAFF COUNCIL+ ★ Key Terms Defection: Leaving a faction without consulting its leadership and additionally stealing the equipment provided by the faction. Leaking: While staying in the faction - and without consultation of its leadership - selling, giving, or "losing" faction equipment, branded or otherwise. Espionage: Infiltrating a faction with the intent to gather information, sensitive or otherwise (relations, deals, PK reasons, research, etc). Sabotage: Infiltrating a faction with the intent to handicap it (purposely causing internal issues, unrest, performing sabotage research). NOTE: You can do more than one activity (sabotage AND espionage AND leak items) so long as you meet the requirements for each section (book logs and discord channel should make it apparent you are doing more than one activity). Defection Leaking Espionage Sabotage Staff Council Approval * Two Weeks Minimum ** Attended Two Flag Ups Book Logs * Equipment Leaves Faction Discord Channel * *=Applies only to Sabotage Research Specifically **=Does NOT apply to Sabotage Research Specifically ◆ Defection ◆ ★ You cannot join a faction with the express intent to Defect or Leak Items (aside from Legion Frumentarii). Attempts to get around this will result in a ban and the items returned. ★ ◇ You CANNOT defect as a Robot, Super Mutant (Unity only), special whitelist/custom classes (Lobotomite, FEV Abomination, Centaur, etc) or from Legacy Born-In Factions. ◇ Reasons to Defect/Leak Item include (but are not limited to): a.) Life has been realistically threatened (PK) or threatened with a discharge when the faction is known to kill those who leave. NOTE: You still have to meet the other requirements, so if you were threatened but do not meet the two week requirement, you CANNOT defect. b.) Faction ideals are being betrayed and HC were informed and doing nothing about it NOTE: This is a case-by-case basis, as it varies significantly between factions; evidence must be shown of HC not willing to do anything about it. Faction ideals are defined by the FL/HC. c.) Legion Frumentarii sent with prior SC+ Approval ◇ The Defector must log 2 weeks of activity with a holotape or physical book logs via items. ◇ Book log should a paragraph minimum, including name of defector (original and new name if Legion/Tech researched), their goal, and what they have observed that particular day. At some point, include who you plan to defect to and why. ◇ A In-Character discord channel coordinating with the defector is required (with SC able to see it) ◇ A minimum of one hour activity is required to be considered a "active" for the two weeks of activity requirement. ◇ Defecting or leaking items from a faction is only permitted after being actively involved for a minimum of 2 weeks and attending at least 2 faction flag-ups. Evidence of active participation in flag-ups will be required to validate activity. ◇ Defection rules: Defecting from a faction is only allowed when if the player leaves with 1 armor set (uniform+helmet included as 1 for new system), 1 weapon, and 1 utility (NCR gas, Legion cross, Stealth Boys, etc.) Players can also defect with up to 3 branded items that do not belong to the infiltrated faction in addition to the original 1/1/1 item ruling. ◇ Defection and Sale of Faction Branded Item(s) If a character defects from your faction and either gifts, transfers or sells faction branded item(s), a CK is unavoidable. Posting an item on the market is considered selling the item(s). ⬢ Leaking ⬢ ★ You cannot join a faction with the express intent to Defect or Leak Items (aside from Legion Frumentarii). Attempts to get around this will result in a ban and the items returned. ★ ⬡ Leaking has the same requirements and restrictions as Defections (SEE ABOVE). ⬡ Leaking items from a faction is only permitted after being actively involved for a minimum of 2 weeks and attending at least 2 faction flag-ups. Evidence of active participation in flag-ups will be required to validate activity. ⬡ Leaking faction items: Only three non-stocked items and two stocked items can be leaked per week from a faction. ⬡ New system armor: Helmets and body pieces are considered separate items for leaking purposes. ▲ Espionage ▲ △ Espionage: A faction engages in spying on another faction with the objective of obtaining sensitive information. △ You do not need SC approval to conduct espionage, but you must have 2 weeks of activity with an accompanying discord channel. △ A In-Character discord channel coordinating with the spy is required (with SC able to see it) △ A minimum of one hour activity is required to be considered a "active" for the two weeks of activity requirement. △ Sensitive information can include (but not limited to): Faction dealings, Relations, Research, HC comms, etc. ● Sabotage ● ○ There are various forms of sabotage, such as taking items from storage/faction-claimed extractor/factional ideals for one's self in critical situations. ○ Faction Sabotage: The Defector/Faction FL will make a research proposal to research a way to mess with an infiltrated faction. Upon approval from Staff Council, the person will do a research project to hinder the faction. (Ex: A Spy joins DR, meets the activity, book, and research requirement, they can nerf the water well to be poisoned, significantly slowed down, etc.) ○ Sabotages can last up to two weeks, with 1 research day = 2 days of sabotage (Ex: A spy spends 5 days researching to sabotage the chem bench of Legion, that'll translate to 10 days of sabotaged effect.) ○ The days, book logs, etc can be posted in the discord ○ A In-Character discord channel coordinating with the saboteur is required (with SC able to see it) ○ When the sabotage project is done, it is DM'd to a staff council member with the research format to then be voted on. ○ Do not begin work on the sabotage project without approval first! ○ You can sabotage Deployables (except faction storage), physical vendors (not F1) and permaprops (case-by-case basis). Section F : Custom Orders and Donations - Custom Ordered weaponry will NOT be given for free to owner of the weapon; they must purchase it from the F1 like everyone else. - Custom Ordered weapon owners CANNOT buy and then transfer their weapon to another character or leave with it to another faction freely or because "they bought it". It is considered OOC to allow this and it will be reclaimed. - Custom Ordered weapons CANNOT be transferred from the faction's F1 at the weapon owner's discretion unless that faction either: A.) locks or B.) converts to a different faction. (Price/stock/stock rate is subject to change upon changing factions for balancing reasons.) DONATION GUIDELINES All digital goods displayed in the store of this website are presented as gifts provided to acknowledge your donation and support for the team behind the project. By "purchasing" any packages featured in the store, you acknowledge and agree that the contents of the packages hold no individual ownership. Divide reserves the right to withdraw, modify, or eliminate any package after it has been issued, for any reason whatsoever. REFUNDS Donations are non-refundable. Once a donation has been made, it cannot be reversed or refunded unless required by applicable law. If you believe that a donation has been made without your consent or there has been an unauthorized charge, please contact our support team immediately for assistance.1 point