Jump to content

The Crusader

Members
  • Posts

    102
  • Joined

  • Days Won

    2

About The Crusader

  • User Group: Members


  • Rank: Well-Known


  • Content Post Ratio: 0.29


  • Reputation: 93


  • Been With Us For: 346 Days


  • Birthday: February 8


  • Last Activity:

The Crusader last won the day on January 3

The Crusader had the most liked content!

About The Crusader

  • Birthday February 8

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

The Crusader's Achievements

Well-Known

Well-Known (3/6)

  • Recurrent Poster Rare
  • Accepted

Recent Badges

93

Reputation

  1. someone already made a post about the weapon and already got accepted.
  2. So I tried making a vid using the I-15 cap point as the example but sadly my recording wasn't working but after testing you have to be this close to the explosion to take any damage and it didn't even drop 60 dr enlisted armor to half.
  3. What do you want to be changed? Buff the artillery strike's damage/blast radius. Explanation of suggestion? For something that is loud and causes an explosion it's very weak, the only way to do decent amount damage and possibly getting a kill is if you directly hit them because how small the blast radius is. How or why does this benefit the server? So it's a viable for not just Minutemen but in general for everyone since they can be extracted from the skynet armory for x amount of Enclave Access Passes. Are there any workshop add-ons or content needed for this suggestion? N/A
  4. VB-02s can be extracted from the metro/divide extractors.
  5. Who is going to tell him? Ok I will I guess, you have some the old content that is causing that, I know this because I delete every add-on I had and redownloaded the content and the Roman Symbol never returned, just the orange Fiend logo from CGC.
  6. Weapon Name: Laser Musket (Beam-Splitter) Short weapon summary (ex: "high damage low clip size SMG that fires nails") Similar on how the regular Laser Muskets works but a laser blunderbuss/shotgun Weapon tier (low-end, mid-end, high-end?) Mid-end Primary Ideal Stats: 4 projectiles, 7 cranks, 35 damage base + 5 damage for each crank, same crank time as the regular laser musket. (can be tweaked if overpowered) Link (steam workshop, FO3, FO4, FNV nexus mods, base games, etc) ? Can use the same model the regular laser musket or use the short barrel model in this pack. https://steamcommunity.com/sharedfiles/filedetails/?id=2947950324&searchtext=laser+musket+fallout+4 How it would be obtained (merchant, auction, vendor, particular faction(s), event, etc) Far West Minutemen and Van Graffs
  7. +1 Considering you lose 25% of your caps when you are taking caps out of the bank grinding caps feels more punishing no matter what method you use.
  8. What do you want to be changed? Change the Far West Armor's 30% jump boost to something else or make it 100%-200%. Explanation of suggestion? 30% jump boost barely makes you jump any higher and there is no situation where a 30% jump boost would even matter gameplay wise, 30% jump boost only increase the jump height from 1.0 to 1.3. How or why does this benefit the server? The Far West Armor is the Far West Minutemen's HC armor and for it to have little to no benefit compared to the other armors like the Militant and Minutemen Hunter Armor why would HC use a 30% jump boost over a speed boost armor? Are there any workshop add-ons or content needed for this suggestion? N/A
  9. sweet, one less suggestion on my to do list.
  10. Maybe we should just make deathclaws ignore DR again and 1 shot every human character.
  11. People be hating science, this is unacceptable!!!!!
  12. I would say 400 HP because you are most likely to carry multiple of them around.
×
×
  • Create New...