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Heisenberg Rework(?)


Riley

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What do you want to be changed?

Heisenberg is a Skill that has no use in the server because it does not function whatsoever. It does not increase the effectiveness of Chems. A Novice Stimpak will heal the same amount of HP as an Expert Stimpak. Aside from Bitter Drink, which is not affected at all, all Chems have the same effects regardless of whether or not they are crafted by a player who does or does not have Heisenberg Rank 1 or 2.

Explanation of suggestion?

Heisenberg should be worth investing points into. If a player is willing to invest points into it, an "Expert" Chem crafted by that player should be better than a "Novice" Chem crafted by a different player or found in Lootable Containers around the map.

My suggestion is that the current statistics for "Novice" Chems should be the new statistics for "Expert" Chems. That way, adjusting their statistics backwards would be much easier compared to trying to increase them.

Just as an example, an Expert Stimpak would heal 65 HP for 10 seconds, an Advanced Stimpak would heal 55 HP for 10 seconds, and a Novice Stimpak would heal 45 HP for 10 seconds.

How or why does this benefit the server?

Fixes a Skill that is useless. As well, it provides an alternative to dedicated players who do not want to purchase Chems from the Great Khans or Followers of the Apocalypse, especially if Factions have dedicated divisions/players who are in the Faction for Medical RP.

Are there any workshop add-ons or content needed for this suggestion?

N/A

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