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[Balance/Feature - Nightkin Rework]


pencil

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What do you want to be changed?

Rework the nightkin classes to be awesome and not able to swap out armors to avoid situations that happened earlier in the wipe with nightkin/mutants swapping to the higher dr armor to get crazy effective hp.

Explanation of suggestion?

Essentially, have each nightkin class get their model set, and unable to equip armors. Remove all the nightkin armors to get rid of the sets already out (remove them from vendors first so it doesn't shit itself). Set their HPs to the intended EHP for each whitelist & armor combo & give them back their speed boost.
I have no clue what the current intended EHPs are meant to be but lets say like (slight nerf since they'd get speed back);
Nightkin Enlisted - 650HP | 1.2x movespeed | models/player/keitho/subermutant/subermutant1pm.mdl
Nightkin NCO - 750HP | 1.2x movespeed | models/player/keitho/subermutant/subermutantbrutepm.mdl
Nightkin Officer - 850HP | 1.2x movespeed | models/player/keitho/supermutant_nightkin_leader.mdl

CLASS.modelOverride =""
^ use this to set the model to each one in the whitelist code
CLASS.noArmor = true
^ use this so they can't equip armor
I forget the one for movement speed off the top of my head but just steal it from Legion's wl code.

How or why does this benefit the server?

Nightkin were RETARDEDLY broken on CGC because of how Legacy models work with speedboosts. Basically, if your class has an innate speed boost, it overrides any speed debuff from a Legacy armor. So this fixes that while also getting rid of the whole nightkin armor swap balance shit that was so unneeded & means we can just balance Unity armors around their actual Mutants, and then Balance nightkin around the class.

Are there any workshop add-ons or content needed for this suggestion?

Nope.

@Haroxanif u get told to do this test this all on dev server before, there is like a 50/50 chance u just absolutely rape their characters so just test it first. yeup.

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On 8/23/2024 at 1:19 PM, pencil said:

What do you want to be changed?

Rework the nightkin classes to be awesome and not able to swap out armors to avoid situations that happened earlier in the wipe with nightkin/mutants swapping to the higher dr armor to get crazy effective hp.

Explanation of suggestion?

Essentially, have each nightkin class get their model set, and unable to equip armors. Remove all the nightkin armors to get rid of the sets already out (remove them from vendors first so it doesn't shit itself). Set their HPs to the intended EHP for each whitelist & armor combo & give them back their speed boost.
I have no clue what the current intended EHPs are meant to be but lets say like (slight nerf since they'd get speed back);
Nightkin Enlisted - 650HP | 1.2x movespeed | models/player/keitho/subermutant/subermutant1pm.mdl
Nightkin NCO - 750HP | 1.2x movespeed | models/player/keitho/subermutant/subermutantbrutepm.mdl
Nightkin Officer - 850HP | 1.2x movespeed | models/player/keitho/supermutant_nightkin_leader.mdl

CLASS.modelOverride =""
^ use this to set the model to each one in the whitelist code
CLASS.noArmor = true
^ use this so they can't equip armor
I forget the one for movement speed off the top of my head but just steal it from Legion's wl code.

How or why does this benefit the server?

Nightkin were RETARDEDLY broken on CGC because of how Legacy models work with speedboosts. Basically, if your class has an innate speed boost, it overrides any speed debuff from a Legacy armor. So this fixes that while also getting rid of the whole nightkin armor swap balance shit that was so unneeded & means we can just balance Unity armors around their actual Mutants, and then Balance nightkin around the class.

Are there any workshop add-ons or content needed for this suggestion?

Nope.

@Haroxanif u get told to do this test this all on dev server before, there is like a 50/50 chance u just absolutely rape their characters so just test it first. yeup.

Okay






I'm going to plow you tonight

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On 8/23/2024 at 5:12 PM, Synth said:

I may be wrong but unity FL uses nightkin whitelist with the master's dawn armor

may he enjoy being big and green or buy a stealthboy like the rest of us.
that or just hop on nightkin whitelist without his armor (kind of like how VT have a fl armor and then a stealth suit woahh)

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idk not hard to ban people for it

this was an issue day 1 and 2 because most of us at the time didnt realize this is how its supposed to work, since us wearing fist armors wasnt an issue last wipe

with your change nightkin gameplay will be: kill 1 person > f1 for hp (since you cant heal)

they have 300 HP now so its heard to heal but not impossible 

Edited by Hoxton
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On 8/23/2024 at 6:03 PM, Kaz said:

People have done literally nothing but complain about mutants since cgc and now you're calling it shit?

You probably read that wrong but I was calling the rework that happened to the Unity armors shit, not the classes.
Basically Nightkin got higher hp but lower DRs and mutants got lower hp but higher DRs (only for Unity). This is shit cause the nightkin can just use the higher DR mutant armors

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On 8/24/2024 at 1:45 AM, pencil said:

You probably read that wrong but I was calling the rework that happened to the Unity armors shit, not the classes.
Basically Nightkin got higher hp but lower DRs and mutants got lower hp but higher DRs (only for Unity). This is shit cause the nightkin can just use the higher DR mutant armors

Unity overseer has made it clear that using the other mutant armors is against the rules and not to be done. The only person who has not done so is the FL and well FL's always get special privilege. EVEN THEN the armor was nerfed and the FL left. So its been sorted. You cant use the higher DR mutant armor as a nightkin or you will be punished. No need to code anything if its been sorted.

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