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[Balance] Give the Marksman Carbine some Love.


EvilHamburgerHelper

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What do you want to be changed?

Give the marksman carbine a 100 RPM increase or implement a 3 round burst fire rate switch.

Explanation of suggestion?

The gun doesn't see much use within the enlisted populace of cores/customs and really undervalues the gun when it does 50 dmg max at rare at only 300 rpm. (Painfully slow for a fast target and painfully pitiful in damage for a bulky one.) 

Increasing the RPM to 400 RPM while allowing the gun to be semi would help make the gun useful in situations where laying lead down is needed while giving the clear disadvantages it already has

- Scope gives you tunnel vision
- Semi so you have to spam click anyways
- Poor hip fire accuracy at medium-long range
- Recoil that requires some use and skill to get it nailed down.

Or if you think the RPM increase is a bit much somehow, add a faster switch for 3 round burst that still exaggerates the above but gives the option for controlled bullet spraying at medium range.

How or why does this benefit the server?

Makes the gun more viable and valued as a good enlist firearm rather than a gun to sell for caps. 
(Also GR can sell more and stuff, VG stay mad and shit I get more bags while they get old hags)

Are there any workshop add-ons or content needed for this suggestion?

No

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On 6/29/2024 at 4:54 PM, EvilHamburgerHelper said:

What do you want to be changed?

Give the marksman carbine a 100 RPM increase or implement a 3 round burst fire rate switch.

Explanation of suggestion?

The gun doesn't see much use within the enlisted populace of cores/customs and really undervalues the gun when it does 50 dmg max at rare at only 300 rpm. (Painfully slow for a fast target and painfully pitiful in damage for a bulky one.) 

Increasing the RPM to 400 RPM while allowing the gun to be semi would help make the gun useful in situations where laying lead down is needed while giving the clear disadvantages it already has

- Scope gives you tunnel vision
- Semi so you have to spam click anyways
- Poor hip fire accuracy at medium-long range
- Recoil that requires some use and skill to get it nailed down.

Or if you think the RPM increase is a bit much somehow, add a faster switch for 3 round burst that still exaggerates the above but gives the option for controlled bullet spraying at medium range.

How or why does this benefit the server?

Makes the gun more viable and valued as a good enlist firearm rather than a gun to sell for caps. 
(Also GR can sell more and stuff, VG stay mad and shit I get more bags while they get old hags)

Are there any workshop add-ons or content needed for this suggestion?

No

Issue with moving the Marksman being 400RPM it puts it on the same RPM as 2 Highends, that being Liberator & All American. So no, I refuse to change that.

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