Jewpacabra Posted December 13, 2023 at 02:30 PM Share Posted December 13, 2023 at 02:30 PM What do you want to be changed? Mining to be a reasonable source of income again. Explanation of suggestion? Apparently there was update that deleted all the nodes in the Quarry and Legion mines too. And whoever tried to fix it did a substandard job. This person spawned a bunch of bronze nodes that require more coal to create an ingot and more time to produce and is worth half of an iron ingot. This person only placed 2 iron nodes and few coal nodes in the Quarry as well making mining much more competitive because there's really only enough for 1 person to be mining and he still has to wait for node respawns. I want to leave here a suggestion on how many nodes there should be of each mineral. Regarding Legion, mining is important not only as a source of income but as a tool for RP, Legion is supposed to enslave people and make them useful for the cause so there needs to be enough nodes so that at least 4 slaves can work at the same time without running out of resources. Legion Mine: 4 Silver Nodes 30/30 4 Iron Nodes 30/30 8 Coal Nodes 30/30 Quarry Outside: 8 Iron Nodes 30/30 8 Coal Nodes 30/30 Quarry Cave: 4 Gold Nodes 30/30 4 Silver Nodes 30/30 All Bronze Nodes should be removed until the price of the ingots is fixed in the NPC, as it is now it makes no sense, it takes more time and more coal to produce than Iron and it's only worth 5 caps while an iron ingot is worth 10. How or why does this benefit the server? It's a reasonable source of income for new players and veterans alike that invested in Strength builds for when it's impossible to loot due to server population. It allows for slaving factions to have a place where to RP and gain some income with said RP, which gives the opportunity for good karma factions to intervene. It gives purpose to the Quarry besides selling melee weapons. Are there any workshop add-ons or content needed for this suggestion? No. 19 Link to comment Share on other sites More sharing options...
Pier Posted December 13, 2023 at 02:34 PM Share Posted December 13, 2023 at 02:34 PM Make Mines Great Again +1 1 Link to comment Share on other sites More sharing options...
Yellow Posted December 13, 2023 at 02:49 PM Share Posted December 13, 2023 at 02:49 PM Seems fair +1 Link to comment Share on other sites More sharing options...
Szoups Posted December 13, 2023 at 02:50 PM Share Posted December 13, 2023 at 02:50 PM +1 Link to comment Share on other sites More sharing options...
Hank Ricci Posted December 13, 2023 at 02:53 PM Share Posted December 13, 2023 at 02:53 PM +1 iron should Be the predominant ore Link to comment Share on other sites More sharing options...
Kraxx Posted December 13, 2023 at 03:08 PM Share Posted December 13, 2023 at 03:08 PM +1 1 Link to comment Share on other sites More sharing options...
Dennis Posted December 13, 2023 at 03:59 PM Share Posted December 13, 2023 at 03:59 PM +1 With slave rags it's still relatively difficult to mine, and including other people and often times muggings ore can be difficult to come across already. You can dump a lot of time into mining, with the new changes it is practically impossible to enjoy the outcome of mining due to the low yield of caps it rewards for how time consuming it is. Link to comment Share on other sites More sharing options...
Skinwalker Posted December 14, 2023 at 12:56 AM Share Posted December 14, 2023 at 12:56 AM There's also that weird bug that if you have 20 strength and wear rags, like 6 of your ores will vanish while you mine Link to comment Share on other sites More sharing options...
Arti Posted December 14, 2023 at 05:50 PM Share Posted December 14, 2023 at 05:50 PM +1 There's nothing to mine in the actual cave mines... 1 Link to comment Share on other sites More sharing options...
GhoulsEye Posted December 17, 2023 at 11:07 PM Share Posted December 17, 2023 at 11:07 PM Denied Link to comment Share on other sites More sharing options...
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