Robbytheone Posted October 2, 2023 at 03:46 PM Share Posted October 2, 2023 at 03:46 PM (edited) What do you want to be changed? Create harsher downsides for starvation, while upping the amount of time it takes to starve. Explanation of suggestion? Currently the hunger bar serves very little purpose, and a large chunk of the server doesn't really pay much attention to keeping it full. You can just focus on your water intake, and receive no noticeable downsides from starving. I believe the importance of having both food and water in ones diet should be prominent in the server. Gourmet food items should fill more hunger, and hunger should go down slower, while also providing more serious detriments to ones ability to survive like a higher endurance cost, strength perception or intelligence cost. along with this, new recipe's such as Cooked Fish may be implemented to further supplement the food supply, and perhaps greater variety and uses of foodstuffs in the future. How or why does this benefit the server? Creates more need for rp'ing, as farmers will now have a much greater purpose and bartering using food items will be significantly more important. Does not cause a severe detriment to any faction or individual, as everyone has access to at least basic forms of farming and sustaining a supply of food. Are there any workshop add-ons or content needed for this suggestion? No. Edited October 2, 2023 at 03:47 PM by Robbytheone 1 8 1 Link to comment Share on other sites More sharing options...
Jewpacabra Posted October 2, 2023 at 10:24 PM Share Posted October 2, 2023 at 10:24 PM A starving man shouldn't be able to sprint imo Link to comment Share on other sites More sharing options...
Ghasts Posted October 2, 2023 at 10:28 PM Share Posted October 2, 2023 at 10:28 PM please dont make server harder Link to comment Share on other sites More sharing options...
ThunderWolf Posted October 3, 2023 at 06:36 AM Share Posted October 3, 2023 at 06:36 AM On 10/2/2023 at 8:46 AM, Robbytheone said: What do you want to be changed? Create harsher downsides for starvation, while upping the amount of time it takes to starve. Explanation of suggestion? Currently the hunger bar serves very little purpose, and a large chunk of the server doesn't really pay much attention to keeping it full. You can just focus on your water intake, and receive no noticeable downsides from starving. I believe the importance of having both food and water in ones diet should be prominent in the server. Gourmet food items should fill more hunger, and hunger should go down slower, while also providing more serious detriments to ones ability to survive like a higher endurance cost, strength perception or intelligence cost. along with this, new recipe's such as Cooked Fish may be implemented to further supplement the food supply, and perhaps greater variety and uses of foodstuffs in the future. How or why does this benefit the server? Creates more need for rp'ing, as farmers will now have a much greater purpose and bartering using food items will be significantly more important. Does not cause a severe detriment to any faction or individual, as everyone has access to at least basic forms of farming and sustaining a supply of food. Are there any workshop add-ons or content needed for this suggestion? No. Keep the subtracted endurance, but also lower a person's max health Link to comment Share on other sites More sharing options...
Scott Posted October 14, 2023 at 04:00 PM Share Posted October 14, 2023 at 04:00 PM I think both drink and water should go up in duration so it's not constant micromanaging, but hunger should definitely have a larger duration but much harsher consequences. 1 Link to comment Share on other sites More sharing options...
heretic Posted October 14, 2023 at 10:16 PM Share Posted October 14, 2023 at 10:16 PM Forwarded to devs. Link to comment Share on other sites More sharing options...
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