Jump to content

[Hunger Suggestion] Might As Well Starve


Robbytheone

Recommended Posts

What do you want to be changed?

Create harsher downsides for starvation, while upping the amount of time it takes to starve.

Explanation of suggestion?

Currently the hunger bar serves very little purpose, and a large chunk of the server doesn't really pay much attention to keeping it full. You can just focus on your water intake, and receive no noticeable downsides from starving. I believe the importance of having both food and water in ones diet should be prominent in the server. Gourmet food items should fill more hunger, and hunger should go down slower, while also providing more serious detriments to ones ability to survive like a higher endurance cost, strength perception or intelligence cost.

along with this, new recipe's such as Cooked Fish may be implemented to further supplement the food supply, and perhaps greater variety and uses of foodstuffs in the future.

How or why does this benefit the server?

Creates more need for rp'ing, as farmers will now have a much greater purpose and bartering using food items will be significantly more important. Does not cause a severe detriment to any faction or individual, as everyone has access to at least basic forms of farming and sustaining a supply of food. 

Are there any workshop add-ons or content needed for this suggestion?

No.

Edited by Robbytheone
  • Vault Boy Thumbs-Up 1
  • Upvote 8
  • Downvote 1
Link to comment
Share on other sites

  • Robbytheone changed the title to [Hunger Suggestion] Might As Well Starve
On 10/2/2023 at 8:46 AM, Robbytheone said:

What do you want to be changed?

Create harsher downsides for starvation, while upping the amount of time it takes to starve.

Explanation of suggestion?

Currently the hunger bar serves very little purpose, and a large chunk of the server doesn't really pay much attention to keeping it full. You can just focus on your water intake, and receive no noticeable downsides from starving. I believe the importance of having both food and water in ones diet should be prominent in the server. Gourmet food items should fill more hunger, and hunger should go down slower, while also providing more serious detriments to ones ability to survive like a higher endurance cost, strength perception or intelligence cost.

along with this, new recipe's such as Cooked Fish may be implemented to further supplement the food supply, and perhaps greater variety and uses of foodstuffs in the future.

How or why does this benefit the server?

Creates more need for rp'ing, as farmers will now have a much greater purpose and bartering using food items will be significantly more important. Does not cause a severe detriment to any faction or individual, as everyone has access to at least basic forms of farming and sustaining a supply of food. 

Are there any workshop add-ons or content needed for this suggestion?

No.

Keep the subtracted endurance, but also lower a person's max health

Link to comment
Share on other sites

  • 2 weeks later...
  • heretic locked this topic
Guest
This topic is now closed to further replies.
×
×
  • Create New...