Search the Community
Showing results for tags 'feature'.
-
What do you want to be changed? The addition of a UI element telling the player whether they are holstered or not. Explanation of suggestion? A UI element in the bottom right allowing the player to know whether their weapon is Holstered or "Raised" When it comes to the UI element it could be text, or a symbol such as a Vault-Boy with a gun raised. How or why does this benefit the server? It is mostly a preference thing, but as someone who prefers Pill Classes, It's hard to know whether or not my weapons are "Raised", and having to shoot randomly to figure it out is annoying and breaks roleplay in some cases, Another point is people with a Buggy/Old Mouse that clicks randomly if these people prefer to play as a Pill or otherwise if weapons are hard to see and they play in third person, There is a random chance they may friendly fire when not in combat, or shoot randomly at people. Are there any workshop add-ons or content needed for this suggestion? N/A
-
Format: ======================================================== What do you want to be changed? Change Rippers sounds from switchblade to ripper sounds Explanation of suggestion? Currently, the ripper melee weapon uses the switchblade sound effect when swinging, which is annoying because it's a high-pitched sound sometimes played seconds apart and is the wrong sound effect. How or why does this benefit the server? Not cause emission break and annoyance from the repeated high-pitched swinging noise. Are there any workshop add-ons or content needed for this suggestion? Sounds can be found to download from the Wiki or below. https://fallout.fandom.com/wiki/Ripper_(Fallout_3) Attack Sound: Wpn_Ripper_fire_lpm.ogg Idle Sound: Wpn_Ripper_idle_lpm.ogg ========================================================
-
Format: ======================================================== What do you want to be changed? Add gaining 1cap for drinking bottled drinks, ie All Nuka-colas, Vim & Sunset Sarsaparilla. Explanation of suggestion? In all Fallout games drinking a drink that uses a bottle cap gives you the bottle cap so upon drinking a bottle 1 cap gets added to your wallet How or why does this benefit the server? This is a small change. But I believe it would add more to the RP, and it would be a cool way to have more unique features for drinks. Are there any workshop add-ons or content needed for this suggestion? N/A ========================================================
-
What do you want to be changed? Rework farm plots Explanation of suggestion? Instead of having to drop stuff on farm plots to get em working, you just press e on it and it sucks the stuff out your inventory onto the farm. How or why does this benefit the server? Less people dropping loads of garbage causing lag and less micromanaging needed to farm. Makes farming not want to make me kill myself Are there any workshop add-ons or content needed for this suggestion? No ========================================================
-
Format: ======================================================== What do you want to be changed? The protectron needs a change to its main weapon and buff. Explanation of suggestion? Weapon Change: Dubble the fire rate of the weapon Reduce/or remove the explosion radius of the attack Fix issue where the weapon stops following mouse location just before firing Buff Change: Heal the player instead of giving a health boost If players are within the radius it slowly heals people within it EDIT: Voiceline Change: Remove all combat-related voice lines when using buff such as "You will be destroyed!" it doesn't make any sense for healing or giving someone a boost of health. Add voice lines to attacks ranged and melee. How or why does this benefit the server? The current protectron weapon is a hazard to everyone except the person you are fighting as the weapon's explosion radius hits everyone within a 50-foot radius, which can cause RDM issues when fired in Freeside. The buff change would see the protectrons buff becoming more used and effective within combat These changes will allow it to be not completely unused compared to the Mister Gutsy. Are there any workshop add-ons or content needed for this suggestion? N/A ========================================================
-
@@@@@@@@@@THIS IS A PF APPROVED POST@@@@@@@@ What do you want to be changed? I believe paradise falls should be allowed to CAP POINTS. The reasoning behind this is most of the server is fighting paradise falls at one time all the time, so why not allow them to act like a core in some aspects. PF is always fighting a 3 front battle anytime there's a conflict. A list of our enemies, NCR,BOS,BIG MT, FOA, SURVIVALSTS,DR,VT,COA,THALOCAN,WEST-TEK-GUNNERS-WBOS-FEINDS. with all these enemies you'd THINK were a core faction!! !!!!!!HOT NEWS ALERT!!!!!!!! THESE FACTIONS ONLY ATTACK PF!!!!!!!! NOBODY ELSE. sometimes ncr attacks legion but, ncr rather hostilties a red pf then a green legion. I'v seen BOS and NCR working togeather all of the time just to attack pf. we have ops, were treated like we have 500,000 soldiers and were about to storm the hoover dam(we are soon), there is 9 of us btw. So, At the end of the day. Paradise falls should be able to compete with the other cores over cap points!! because nobody else is. NCR and BOS are best friends. Explanation of suggestion? allow paradise falls to cap the points and collect salary How or why does this benefit the server? It allows the cap points to be used as intended, and help paradise falls make some money back on the recent news from Pittsburgh. Are there any workshop add-ons or content needed for this suggestion? none ========================================================
-
Format: ======================================================== What do you want to be changed? Change the food and water hud back to the Bar, the rest of the hud looks fantastic but it is so hard to tell how much food and water you actually need with the current system. Explanation of suggestion? Go back to the old food and water hud but keep the other features the same How or why does this benefit the server? I can actually see if im low on water Are there any workshop add-ons or content needed for this suggestion? No id imagine you just copy and paste the old hud code for food and water in the current ones place, this is how much i know about nutscript and coding ========================================================
-
What do you want to be changed? The Addition of a "Sort Inventory" button. Explanation of suggestion? It would be a button that could be placed next to the trash icon in the inventory, acting as an auto-sort button of your inventory. It would neatly organize every item in your inventory upon usage. (Equipped items, such as armors, weapons, and backpacks would not be affected by the sorting feature unless unequipped.) How or why does this benefit the server? It would mainly be a quality of life change, and it benefits the server by saving time, helping players quickly organize their inventory without having to drag items one by one, which gets tedious at times. Are there any workshop add-ons or content needed for this suggestion? I am not familiar with an addon that could do this. --------------------------------------------------------------------------------------- The idea came to me after witnessing the feature in another game. Below, is attached a clip showcasing exactly how the feature would work. RPReplay_Final1695568360.mov
-
What do you want to be changed? Make the Item cleanup happen from 30-45 minutes each instead of 1 hour. Explanation of suggestion? I believe and saw many players having the same problems as me whenever we play on the server, and that is sometimes the server FPS will tank randomly turning PVP or any kind of interaction unberable. And its only fixed when a cleanup happens meaning that it would be better if it happened more often than it does, do remember that im asking for the ITEM cleanup and not props nor entire map, because the item one itself already fixes the FPS issue, and items are not that much of a problem to cleanup compared to stuff players make. How or why does this benefit the server? It will make players experience on the server better by having a constant frame-rate because of the cleanups Are there any workshop add-ons or content needed for this suggestion? No
-
What do you want to be changed? Add another Exit bunker for the Citadel once the map gets overhauled Explanation of suggestion? Another Exit bunker for BOS troops to exit from if being bunker camped How or why does this benefit the server? I admit it only benefits BOS however we have all agreed as a faction that once the Enemy's pass the gate and begin filling the courtyard, pushing out of our bunker becomes a not impossivle but a very hard task especially when outnumbered. So honestly people might think "Why does bos need another exit" However if you've played BOS or bunker camped them it's not impossible but very very hard to push out enemies from our courtyard. To put it in a example if enemies are in our courtyard we need to push out of our bunker with a 3 second gap in-between one person pushing out if not we all get stuck in eachother at the entrance leading to a enemy getting multiple of easy kills due to us not being able to move or shoot. Even then if we time our timing's just right it's still only one person exiting the bunker per 4 seconds leading to the enemy's in our courtyard to focus fire on the BOS that gets out of the bunker. People might argue that we have a teleporer to one of the hidden valley bunkers but even then the same thing still applies and it don't help at all that you can shoot through the fence leading to people camping both exits. Dont get me wrong the Citadel is a decent base however once we get pushed into our courtyard it does become annoying only having 1 exit Are there any workshop add-ons or content needed for this suggestion? Dont know
-
What do you want to be changed? Add plastic to the loot pool so you can find it in containers however make it uncommon to find. Explanation of suggestion? A couple of people including myself has been frustrated that to craft energy weapons you need plastic which can only be made at extractors. Normally this would be okay however I just find it a bit odd that you can find Fiber-optics in containers, another material needed to craft energy weapons but you cant find plastic... Surely fiber optics would be more rare then finding plastic thinking about it realistically. At the same time no one wants to buy doors and camp at a extractor fighting off god knows how many people just for plastic when there's better stuff to make in the extractor, personally I just think it wastes a slot in the extractor and should be added into containers. On another note, it actually discourages people from crafting energy weapons as well due to how plastic is made. How or why does this benefit the server? Saves up a slot at the extractor For something else more worthwhile, plus will actually encourage people to craft energy weapons instead of just selling the frames. Are there any workshop add-ons or content needed for this suggestion? no
-
What do you want to be changed? When drinking Dirty Water you have a chance to get a disease, the same way in Fallout 76. You'll also need to get disease cures, mainly from FOA but any other organization that is sufficiently advanced enough to mass produce disease cures / medicinal items. Explanation of suggestion? People will fight over water to it's full effect, enhancing drought RP. How or why does this benefit the server? People will fight over water to it's full effect, enhancing drought RP. Are there any workshop add-ons or content needed for this suggestion? https://fallout.fandom.com/wiki/Fallout_76_diseases